2018
DOI: 10.3390/fi10030022
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Learning and Mining Player Motion Profiles in Physically Interactive Robogames

Abstract: Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players' activity is relevant both to understand their engagement, as well as to understand specific strategies they adopted, which in turn can foster game adaptation. Following such directions and given the lack of quantitative methods for player modeling in PIRG, we propose a methodology for representing playe… Show more

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Cited by 6 publications
(4 citation statements)
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References 24 publications
(50 reference statements)
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“…RoboTower [31][32][33], is a game where human players physically interact with an omni-directional robot by trying to conquer towers while preventing the robot to push them down. A player model is maintained and used to adapt the game to the performance of the player.…”
Section: Physically Interactive Robogamesmentioning
confidence: 99%
“…RoboTower [31][32][33], is a game where human players physically interact with an omni-directional robot by trying to conquer towers while preventing the robot to push them down. A player model is maintained and used to adapt the game to the performance of the player.…”
Section: Physically Interactive Robogamesmentioning
confidence: 99%
“…The system was able to produce promising results using a combination of neural networks and hidden Markov models. More recently, human activity recognition is being considered in new interactive applications, such as that found in robot games [32], [33].…”
Section: Related Workmentioning
confidence: 99%
“…In another application in healthcare, a study considered using a wearable device to predict the occurrence of challenging behaviours among children with autism using machine learning techniques [30]. Motion sensors are also being considered in applications that require direct interactions with robots, such as robot-based games [40,41]. For example, a study considered a tri-axial accelerometer to detect player's motions relative to a robot, such as dodging and running [42].…”
Section: Introductionmentioning
confidence: 99%