Proceedings of the 17th Panhellenic Conference on Informatics 2013
DOI: 10.1145/2491845.2491852
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Learning activities, educational games, and tangibles

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Cited by 6 publications
(2 citation statements)
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“…In the early stages of this work we focused on testing the tabletop user experience for children. This happened in three stages: first we tested the tabletops with a small group of children (Papadopoulos et al, 2013): 4 and 9 year old boys and 5 and 7 year old girls. This was to evaluate the interaction among the children and between the children and the tabletop.…”
Section: Preliminary Testingmentioning
confidence: 99%
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“…In the early stages of this work we focused on testing the tabletop user experience for children. This happened in three stages: first we tested the tabletops with a small group of children (Papadopoulos et al, 2013): 4 and 9 year old boys and 5 and 7 year old girls. This was to evaluate the interaction among the children and between the children and the tabletop.…”
Section: Preliminary Testingmentioning
confidence: 99%
“…The second test was carried out by observing a 6 year old boy using the technology (Papadopoulos et al, 2013). The goal of this evaluation was to check if the system is suitable for the targeted age.…”
Section: Preliminary Testingmentioning
confidence: 99%