2020
DOI: 10.1080/03098265.2020.1803816
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Learning about Europe through educational gaming

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Cited by 10 publications
(4 citation statements)
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“…This might involve looking at experiences outside of education, such as gamifying learning activities. Such approaches are known to work well in geography classes (e.g., Kim and Shin 2016;Sim et al 2020).…”
Section: Short Termmentioning
confidence: 99%
“…This might involve looking at experiences outside of education, such as gamifying learning activities. Such approaches are known to work well in geography classes (e.g., Kim and Shin 2016;Sim et al 2020).…”
Section: Short Termmentioning
confidence: 99%
“…These teaching and learning methods could also be applied to Geography, promoting students' spatial thinking (Feeney, 2003;Allegri, 2015;. Game-based teaching methods are often used in teaching Geography (Ye et al, 2020;Sim et al, 2021) and games are very helpful for dyslexic students (Vasalou et al, 2017). Evaluation results showed that all students with low achievement at spatial hierarchies' skills in the pre-test questionnaire, had better performance in the post-test one because of the implementation of the board game (dominoes) in teaching and learning.…”
Section: Discussionmentioning
confidence: 99%
“…When the player begins his task as a journalist, he is directed to a map of Europe showing five scenarios each located in a different country, that represent the journalist’s five assignments. Each gaming scenario addressed varied issues and topics that were identified as relevant to shaping the then-current views of European identity ( Sim et al, 2021 ): (a) Brexit, (b) Freedom of movement and rights of EU citizens to work across Europe, (c) Immigration and rights of Immigrants, (d) Who is European anyway? : the differing attitudes toward Europe between EU nations, and (e) Changes in European identity over time.…”
Section: Methodsmentioning
confidence: 99%