2015
DOI: 10.1007/s10113-015-0880-4
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Learning about climate-related risks: decisions of Northern Thailand fish farmers in a role-playing simulation game

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Cited by 39 publications
(15 citation statements)
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“…Men who expressed feeling excited or thrilled chose higher densities (i.e. riskier decisions) than women in the game (Lebel et al 2016b). Women and men who said they felt relaxed played the game equally well, but when they did not feel relaxed women did better than men.…”
Section: Emotionsmentioning
confidence: 97%
See 1 more Smart Citation
“…Men who expressed feeling excited or thrilled chose higher densities (i.e. riskier decisions) than women in the game (Lebel et al 2016b). Women and men who said they felt relaxed played the game equally well, but when they did not feel relaxed women did better than men.…”
Section: Emotionsmentioning
confidence: 97%
“…A role-playing simulation game on hand-held tables was used to investigate risk decisions of fish farmers in more detail (Lebel et al 2016b). In the game, farmers had to choose between stocking low, intermediate or high numbers of fish, with the latter being a riskier option; higher pay-offs if successful, and larger losses if it flooded.…”
Section: Measures and Optionsmentioning
confidence: 99%
“…That is, based on the compilation of historical data, economic levels and policy preferences may be factors influencing the trade-offs affecting urban development and climate DRR that existed in the historical process of the Yudai Trench. Furthermore, Lebel et al [34] considered that risk decision making is influenced by an individual's risk knowledge.…”
Section: Encourage Tree Plantingmentioning
confidence: 99%
“…Additionally, despite the statistically significant differences on the level of Effectiveness in Climate DRR between T1 and T2 by the end of the game, it was found that the gap narrowed significantly in the later stage of the game (Figure 3). It may depend on the player's self-learning when faced with the climate hazards [34,52]. This view is well supported by the results of the qualitative interviews, with some in T1 saying they prefer the latter stages of the game to the earlier stages, because at that time, they found they can understand how to play and make better decisions according to the understanding of the impact of climate hazards: "At first, I didn't know what the implications of the hazards would be.…”
Section: Risk Knowledgementioning
confidence: 99%
“…They reflect on how role-playing games allowed for discussions during which players shared information that the research team needed and that would not be effectively communicated in an interview. Lebel [14] used a serious game in a similar way-albeit combined with other methods of data collection-in a case of fish farming in Thailand. Meinzen-Dick et al [15] used serious games in field experiments in India, while Bell et al [16] used (a tablet-PC-based) serious games in field experiments about an irrigation system in Pakistan.…”
Section: Games Used For Researchmentioning
confidence: 99%