2012 IEEE 12th International Conference on Advanced Learning Technologies 2012
DOI: 10.1109/icalt.2012.166
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Learning about Art History by Exploratory Search, Contextual View and Social Tags

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Cited by 11 publications
(7 citation statements)
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“…This proposal brings together different elements used during the last decade to improve the pedagogy of History through technology, including smartphones and tablets (Loidl, 2006;Akkerman et al, 2009), videogames for learning (Charsky and Ressler, 2011;Froschauer et al, 2012), location-based and virtual reality educational tools (Tosatto and Gribaudo, 2009;Jacobson et al, 2009, augmented reality (Nincarean et al, 2013Schrier, 2005) and social networking (Arends et al, 2012;Agarwala et al, 2012;Díaz et al, 2012). The REENACT experiences were designed to promote learning about the prelude, the course and the aftermath of the events in three stages (more details in López-Nores et al, 2012):…”
Section: Experiments With the Reenact Applicationmentioning
confidence: 99%
“…This proposal brings together different elements used during the last decade to improve the pedagogy of History through technology, including smartphones and tablets (Loidl, 2006;Akkerman et al, 2009), videogames for learning (Charsky and Ressler, 2011;Froschauer et al, 2012), location-based and virtual reality educational tools (Tosatto and Gribaudo, 2009;Jacobson et al, 2009, augmented reality (Nincarean et al, 2013Schrier, 2005) and social networking (Arends et al, 2012;Agarwala et al, 2012;Díaz et al, 2012). The REENACT experiences were designed to promote learning about the prelude, the course and the aftermath of the events in three stages (more details in López-Nores et al, 2012):…”
Section: Experiments With the Reenact Applicationmentioning
confidence: 99%
“…During the last few years, there have been many approaches to improve the pedagogy of History through technology, with smartphones and tablets being around for some time [15], [16], just like videogames for learning [17], [18], location-based and virtual reality educational tools [19], [20] and, of course, social networking on top of the traditional sites of the Web 2.0 [21], [22], [23]. We started developing the REENACT system in late 2012 as an approach to bring augmented reality (AR) technologies into the scene as well, aiming to engage groups of people into immersive collective experiences that would make them learn about the prelude, the course and the aftermath of battles and wars with the aid of tactile mobile devices, repositories of multimedia contents and remote experts.…”
Section: The Reenact Systemmentioning
confidence: 99%
“…For example, Arends et al. () reported their approach in developing a system of art works, explorARTorium (http://www.exploratorium.edu/), to support learning of art history. With the explorARTorium interface, artworks can be compared and contrasted with different dimensions, allowing users to develop a sense for the context of an artwork.…”
Section: Related Studiesmentioning
confidence: 99%
“…Information professionals are beginning to recognize the possible use of tags in “bridging the semantic gap between the terminology used by professionals and search terms of end users, enriching collections with factual and contextualized information, increasing connectedness with the archive, and defining the future workflow” (Oomen et al., , p. 1). Several studies also contend that social tags would enhance content description and improve subject access, search, and retrieval (Arends, Weingartner, Froschauer, Goldfarb, & Merkl, ; Smith‐Yoshimura & Shein, ; Stvilia, Jörgensen, & Wu, ). Such social tagging potential is particularly compelling for knowledge organization systems or discovery tools of hidden, archival, and special collections.…”
Section: Introductionmentioning
confidence: 99%
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