2017
DOI: 10.1080/10494820.2017.1399148
|View full text |Cite
|
Sign up to set email alerts
|

Learner presence, perception, and learning achievements in augmented–reality–mediated learning environments

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
18
0
3

Year Published

2019
2019
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 32 publications
(22 citation statements)
references
References 31 publications
0
18
0
3
Order By: Relevance
“…GBL has been receiving increasingly more academic attention in recent years (Guo et al, 2017;Zou, 2020). The effects of GBL have been extensively experimented in higher education and reported to be overall positive on prompting learner motivation, raising the sense of control over learning and enhancing learning performance and perceptions (e.g., Chen & Wang, 2018;Troussas et al, 2020;Yukselturk et al, 2018). Moreover, by providing a playful learning environment, educational games may lead students to enjoy learning, feel comfortable with multiples challenges during the process and overcome these challenges with concentration, confidence and patience (Romero et al, 2017), which are essential for higher education in developing lifelong learners (Liu et al, 2020;Sharples, 2000).…”
Section: Literature Review Gblmentioning
confidence: 99%
“…GBL has been receiving increasingly more academic attention in recent years (Guo et al, 2017;Zou, 2020). The effects of GBL have been extensively experimented in higher education and reported to be overall positive on prompting learner motivation, raising the sense of control over learning and enhancing learning performance and perceptions (e.g., Chen & Wang, 2018;Troussas et al, 2020;Yukselturk et al, 2018). Moreover, by providing a playful learning environment, educational games may lead students to enjoy learning, feel comfortable with multiples challenges during the process and overcome these challenges with concentration, confidence and patience (Romero et al, 2017), which are essential for higher education in developing lifelong learners (Liu et al, 2020;Sharples, 2000).…”
Section: Literature Review Gblmentioning
confidence: 99%
“…Habitualmente, la inclusión de la RA en los centros educativos va asociada a una presencia física, social y temporal del alumnado en las actividades didácticas (Chen & Wang, 2018). La relación entre las variables presencia y rendimiento de aprendizaje es significativa.…”
Section: Influencia Del Uso De La Realidad Aumentada En El Rendimientunclassified
“…RIITE, Núm. 9 (2020), 1-16 Implicaciones pedagógicas de la realidad aumentada para la mejora de la enseñanza de las ciencias en primaria ~ 11 ~ Sin embargo, aún es necesaria una mayor investigación de la utilidad pedagógica de la RA desde una perspectiva psicológica y pedagógica (Chen & Wang, 2018). Es de suma importancia considerar las características específicas del alumnado (Ibáñez & Delgado-Kloos, 2018) como la edad, la duración de la intervención y el entorno de aprendizaje físico como variables a estudiar, y para evaluar los resultados de aprendizaje.…”
Section: Influencia Del Uso De La Realidad Aumentada En El Rendimientunclassified
“…Researchers state that AR is an effective combination of a constructivist and visualization learning activities and that AR in replace to simulation gains learners' involvement, beliefs in augmented media they see, values of a real context encountered with. AR serve as effective resources for immersive contextualization [20] [21]. The stronger perception of the learners on the augmented media to be real along with their presences in the environment, resulting a more beneficial to the learning outcomes [21].…”
Section: Literature Reviewmentioning
confidence: 99%