2020
DOI: 10.1109/tac.2020.2973807
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Leader–Follower Network Aggregative Game With Stochastic Agents’ Communication and Activeness

Abstract: This technical note presents a leader-follower scheme for network aggregative games. The followers and leader are selfish cost minimizing agents. The cost function of each follower is affected by strategy of leader and aggregated strategies of its neighbors through a communication graph. The leader infinitely often wakes up and receives the aggregated strategy of the followers, updates its decision value and broadcasts it to all the followers. Then, the followers apply the updated strategy of the leader into t… Show more

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Cited by 11 publications
(6 citation statements)
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“…The designed strategy-updating rule mainly has three parts including the strategy update (8), the coordination of Lagrange multiplier (9) and the aggregator estimation (10). The former two parts are slow systems and the later one is a fast system, and they imply that the designed rule is executed in two timescales.…”
Section: Gne Seeking For Double-integrator Agentsmentioning
confidence: 99%
See 2 more Smart Citations
“…The designed strategy-updating rule mainly has three parts including the strategy update (8), the coordination of Lagrange multiplier (9) and the aggregator estimation (10). The former two parts are slow systems and the later one is a fast system, and they imply that the designed rule is executed in two timescales.…”
Section: Gne Seeking For Double-integrator Agentsmentioning
confidence: 99%
“…It is feasible to design α and ε for the strategies of all agents to reach the GNE of game G = (I, Ω, J). 8), (9), and ( 10) can be written as…”
Section: Gne Seeking For Double-integrator Agentsmentioning
confidence: 99%
See 1 more Smart Citation
“…The more complex case is to study Nash equilibriua of uncoopererative games, whose agents' local functions depend on agents' own decision variables but also other agents' decision variables. For example, in [26], algorithms were designed for the best-response schemes of uncooperative stochastic games while in [27], [28] were designed for uncooperative aggregative games. The aforementioned stochastic algorithms were mainly designed for solving problems with uncertain function information or communication topology between agents.…”
Section: Introductionmentioning
confidence: 99%
“…The above facts motivated this paper to study social optimum of non-convex cooperative aggregative games. Challenges mainly come from the more complex non-convex coopereative game setting, for which [27], [28] is not suitable. As mentioned before, stochastic annealing algorithms [31], [32] are efficient to deal with non-convex functions.…”
Section: Introductionmentioning
confidence: 99%