1998
DOI: 10.1007/978-3-7091-6453-2_26
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Lazy decompression of surface light fields for precomputed global illumination

Abstract: Abstract. This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of precomputed global illumination. The global illumination includes specular as well as diffuse terms, and intermediate results are cached as surface light fields. The compression of such light fields is examined, and a lazy decompression scheme is presented which allows for high-quality compression by making use of block-coding techniques. This scheme takes advantage of spat… Show more

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Cited by 107 publications
(78 citation statements)
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“…2). Function is also known as the surface light field [19] or surface POF [8]. Then, using (1) and under the no self-occlusion assumption, we have where…”
Section: Scene and Camera Modelsmentioning
confidence: 99%
“…2). Function is also known as the surface light field [19] or surface POF [8]. Then, using (1) and under the no self-occlusion assumption, we have where…”
Section: Scene and Camera Modelsmentioning
confidence: 99%
“…Existing IBR methods require costly preprocessing to obtain specular effects of good quality [13,9,19,14]. For example, a huge number of pre-calculated images is needed to obtain crisp mirror reflections.…”
Section: Static Environmentswalkthrough Animationmentioning
confidence: 99%
“…These algorithms involved costly procedures for cleaning up image artifacts such as gaps between pixels (resulting from stretching samples reprojected from keyframes to in-between frames) and occlusion (visibility) errors. Recently developed IBR techniques solve these problems more efficiently and are the usual choice in applications requiring free camera motion within an environment [32], [21], [26]. In our walkthrough applications, having a predefined animation path, even less general solutions are required because the camera motion is limited [24].…”
Section: In-between Frame Generationmentioning
confidence: 99%
“…In existing IBR methods, handling of nondiffuse reflectance functions requires very costly preprocessing to derive images of good quality. For example, a huge number of images is needed to obtain crisp mirror reflections [26], [21]. Because of these problems, we decided to use ray tracing for pixels depicting objects with strong specular or transparent properties.…”
Section: Quality Problems With In-between Framesmentioning
confidence: 99%