2019
DOI: 10.1117/1.jei.28.1.013049
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Layered approach for improving the quality of free-viewpoint depth-image-based rendering images

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Cited by 5 publications
(3 citation statements)
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“…Han et al [22] used the multi-threshold Otsu method to segment the depth image into multiple layers and performed layered 3D warping. In [23], threshold segmentation is used to extract foreground object and the background layer is compensated. In [24], disocclusion edge pixels are divided into foreground and background based on the depth value.…”
Section: Related Workmentioning
confidence: 99%
“…Han et al [22] used the multi-threshold Otsu method to segment the depth image into multiple layers and performed layered 3D warping. In [23], threshold segmentation is used to extract foreground object and the background layer is compensated. In [24], disocclusion edge pixels are divided into foreground and background based on the depth value.…”
Section: Related Workmentioning
confidence: 99%
“…View synthesis aims to create novel views of an object or a scene from a perspective of a virtual camera based on a set of reference images. It has been an active field of research already for several decades in computer vision and computer graphics due to its various application areas including free-viewpoint television, virtual and augmented reality, and telepresence [1,2,3,4,5].…”
Section: Introductionmentioning
confidence: 99%
“…This allows for larger baselines between the views, but also sets high requirements to the quality of the 3D model. Between these two extremes, free viewpoint depth-image-based rendering (DIBR) uses depth maps associated to the reference views enabling 3D image warping to synthesize the novel view [3]. In practice, all these approaches tend to produce notable artifacts due to missing or inaccurate data, which reduced the quality of the rendered image.…”
Section: Introductionmentioning
confidence: 99%