2020
DOI: 10.1016/j.image.2020.116005
|View full text |Cite
|
Sign up to set email alerts
|

Latency impact on Quality of Experience in a virtual reality simulator for remote control of machines

Abstract: In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto a truck. We have mainly studied the Quality of Experience (QoE) aspects that may be relevant for task completion, and whether there are any discomfort related symptoms experienced during the task execution. QoE experiments were designed to capture the general subjective experience of using the simulator, and to study task performance. The focus was to study the effects of latency on the subjective experience, wi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
33
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
5
1
1

Relationship

1
6

Authors

Journals

citations
Cited by 56 publications
(47 citation statements)
references
References 27 publications
(40 reference statements)
2
33
0
Order By: Relevance
“…In other non-entertainment contexts, augmented remote operation appears to benefit the operators in terms of their Quality of Experience (QoE) and task accomplishment, as demonstrated in [6,8,9,10,11]. The augmentation covered by our system is a relatively simple view manipulation, meant to explore the technical feasibility more than the specific operator experience.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…In other non-entertainment contexts, augmented remote operation appears to benefit the operators in terms of their Quality of Experience (QoE) and task accomplishment, as demonstrated in [6,8,9,10,11]. The augmentation covered by our system is a relatively simple view manipulation, meant to explore the technical feasibility more than the specific operator experience.…”
Section: Discussionmentioning
confidence: 99%
“…Due to the applied nature of the mining industry, there usually is a resistance to high-level concepts, and a desire for high-feasibility solutions with a high technical readiness level. The applied state of the art for remote operation in mines is direct image (video) transmission, similar to the systems described in [4,5,6]. Fig.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Additionally, there are some few works which are focused more on interaction rather than on communication (Brunnström et al, 2020;Pérez et al, 2021). Still, it is still interesting to understand their related evaluation methodologies for hybrid immersive systems where both communication and interaction are important.…”
Section: Existing Qoe Methodologies For Immersive Communicationsmentioning
confidence: 99%
“…Nevertheless, Social XR/VR systems offer the possibility to test the interact with the environment, such as in Li et al (2021), where the users could press buttons, or with virtual objects, such as in Pan and Steed (2017) and Prins et al (2018), where the users played together puzzles and pong games, respectively. In this sense, it is also worth mentioning the insights that can provide user studies focused on analyzing the interaction of the users with the systems without accounting for communication, such as the one carried out by Brunnström et al (2020) with a crane-control system and by Pérez et al (2021) considering a scape room scenario.…”
Section: Tasksmentioning
confidence: 99%