2008
DOI: 10.1007/978-3-540-92719-8_35
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Large Scale Distributed Virtual Environments on the Grid: Design, Implementation, and a Case Study

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Cited by 1 publication
(2 citation statements)
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“…We can note that there is no synchronization protocol to allow multi-user interactions. Paper [26] presents a DVR-G walkthrough architecture and focuses more particularly on scene synchronization in order to keep a virtual world consi stent in an efficient way. The authors offer to use multiple servers so as to obtain a scene partitioning algorithm to divide the virtual world into regions.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…We can note that there is no synchronization protocol to allow multi-user interactions. Paper [26] presents a DVR-G walkthrough architecture and focuses more particularly on scene synchronization in order to keep a virtual world consi stent in an efficient way. The authors offer to use multiple servers so as to obtain a scene partitioning algorithm to divide the virtual world into regions.…”
Section: Related Workmentioning
confidence: 99%
“…Existing DVR-G systems often use a spatial partitioning scheme to distribute a virtual environment [26,51]. In this paper, we describe an "organizational" partitioning in order to be close to the RéISCOP meta model architecture during the distribution of a virtua l biological environment.…”
Section: Introductionmentioning
confidence: 99%