2001
DOI: 10.1007/3-540-45579-5_2
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Lambda-Search in Game Trees — with Application to Go

Abstract: Abstract. This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequences (so-called lambda-trees), focusing the search on threats and threat-aversions, but still guaranteeing to find the minimax value (provided that the game-rules allow passing or zugzwang is not a motive). Using negligible working memory in itself, the method seems able to offer a large relative reduction in search space … Show more

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Cited by 6 publications
(7 citation statements)
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“…Relevance zones can be derived based on null moves, as in lambda search (Thomsen 2000;Wu and Lin 2010), and must-play regions (Hayward et al 2003;Hayward and Van Rijswijck 2006;Hayward 2009). For example, in Figure 1, if Black makes a null move on p a (in this case any move outside of z a , including passes), White simply plays at E2 to reach UCA, obtaining in the process an RZ, z b , like p b .…”
Section: Null Moves and Must-play Regionsmentioning
confidence: 99%
See 2 more Smart Citations
“…Relevance zones can be derived based on null moves, as in lambda search (Thomsen 2000;Wu and Lin 2010), and must-play regions (Hayward et al 2003;Hayward and Van Rijswijck 2006;Hayward 2009). For example, in Figure 1, if Black makes a null move on p a (in this case any move outside of z a , including passes), White simply plays at E2 to reach UCA, obtaining in the process an RZ, z b , like p b .…”
Section: Null Moves and Must-play Regionsmentioning
confidence: 99%
“…For RZ pruning, previous lambda-based search methods tried null moves first, then derived RZs as above (Thomsen 2000;Yoshizoe, Kishimoto, and Müller 2007;Wu and Lin 2010). However, the decision on when and how to play null moves is itself a heuristic that requires deliberate thought.…”
Section: Null Moves and Must-play Regionsmentioning
confidence: 99%
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“…This subsection presents some sufficient conditions for RZs such that replay is always legal, which in turn justifies the correctness for RZSTs. An important notion of RZs, which originates from threat-space search (Thomsen 2000;Wu and Lin 2010), is that π moves played outside the zone do not interfere with the winning strategy of π inside the zone, which is represented by RZSTs. Let a winning node n be the root of an RZST, and z be an RZ for n. From Property RZ-1, all positions p * with β(p * ) z = β(n) z are wins too.…”
Section: Consistent-replay (Cr) Conditionsmentioning
confidence: 99%
“…The technique reduces the size of the search tree in such a way that it was possible to solve the game (Allis et al, 1996). Other examples of mate-solvers are Proof-Number Search (Allis et al, 1994) and λ-search (Thomson, 2000).…”
Section: Solving Gamesmentioning
confidence: 99%