2020
DOI: 10.1145/3386569.3392473
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Lagrangian neural style transfer for fluids

Abstract: Artistically controlling the shape, motion and appearance of fluid simulations pose major challenges in visual effects production. In this paper, we present a neural style transfer approach from images to 3D fluids formulated in a Lagrangian viewpoint. Using particles for style transfer has unique benefits compared to grid-based techniques. Attributes are stored on the particles and hence are trivially transported by the particle motion. This intrinsically ensures temporal consistency of the optimized stylized… Show more

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Cited by 32 publications
(15 citation statements)
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“…Because of the elimination of unnecessary SR operations, the performance of our method is significantly improved compared with using the original tempoGAN [28]. Because the space partitioning technique in this study is widely used, it can be easily applied when performing SR operations for other types of fluid simulation techniques (e.g., Sato et al [43] and Kim et al [5], [6]).…”
Section: Discussionmentioning
confidence: 99%
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“…Because of the elimination of unnecessary SR operations, the performance of our method is significantly improved compared with using the original tempoGAN [28]. Because the space partitioning technique in this study is widely used, it can be easily applied when performing SR operations for other types of fluid simulation techniques (e.g., Sato et al [43] and Kim et al [5], [6]).…”
Section: Discussionmentioning
confidence: 99%
“…In future work, we aim to investigate the automatic determination of suitable patch sizes, which would improve the efficiency of our method. Because our method of partitioning the simulation space to be operated on is a generalizable process, our approach should be applicable to the acceleration of other fluid-simulation-based SR models or style-transfer models (e.g., Sato et al [43] and Kim et al [5], [6]).…”
Section: Discussionmentioning
confidence: 99%
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“…Neural networks have been used for style transfer on 2D smoke simulation [CKAS20] and later extended on volumetric fluid animation, changing also the shape of 3D fluid surfaces [KAGS20]. Where these methods focus on volumetric data, our approach concentrates on surface texture synthesis.…”
Section: Related Workmentioning
confidence: 99%