2016
DOI: 10.3917/corp1.013.0083
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La relation intersubjective dans les arts immersifs présence et temporalités

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Cited by 4 publications
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“…Although interactive technology tends to work in real time, digital computation produces a minor latency (Couchot, 2015). Where this latency is perceived, it can lead to a feeling of discrepancy between the moment when a movement is performed and its visual perception.…”
Section: Perceptual Differences Between the Physical And Digital Bodymentioning
confidence: 99%
“…Although interactive technology tends to work in real time, digital computation produces a minor latency (Couchot, 2015). Where this latency is perceived, it can lead to a feeling of discrepancy between the moment when a movement is performed and its visual perception.…”
Section: Perceptual Differences Between the Physical And Digital Bodymentioning
confidence: 99%
“…La troisième différence peut s'observer du fait des limites technologiques qui existent encore de nos jours. Si la technologie interactive tend à fonctionner en temps réel, une légère latence persiste à cause des calculs numériques (Couchot, 2015). Lorsqu'elle est perceptible, elle peut se traduire par une impression de discordance temporelle entre la réalisation du mouvement et sa perception visuelle.…”
Section: Les Différences Perceptives Entre Corps Physique Et Corps Nu...unclassified