“…Among the main findings, the studies state that the use of different digital tools or resources as strategies for gamification allows for an improvement in students' academic performance, as well as greater feedback on their learning [24,29,33]. Likewise, researchers show that the development of these types of strategies in teaching practice increases the motivation, commitment, and interest of students towards the subject, due to the fact that classes are more interactive, and they delve deeper into more essential and practical topics in line with the student's reality [25,31,34]. Therefore, it is essential to include this type of innovative practice in higher education, as it allows acquiring knowledge and competences in a more interactive and fun way, favouring a good working environment based on student participation, thus improving the quality of learning of university students [26][27][28].…”