2018
DOI: 10.1016/j.healthpol.2017.11.010
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Knowledge translation in tri-sectoral collaborations: An exploration of perceptions of academia, industry and healthcare collaborations in innovation adoption

Abstract: With the aging population and increase in chronic disease conditions, innovation to transform treatment pathways and service delivery will be necessary. The innovation adoption process however, can take 15 years before widespread adoption occurs in most healthcare systems. Current UK government policies to increase the facilitation of innovation adoption are under way. The aim of this study is to explore perceptions of tri-sectoral collaborations in the healthcare sector. The data in the study are drawn from a… Show more

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Cited by 18 publications
(20 citation statements)
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References 49 publications
(85 reference statements)
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“…A Climate of Change PRIME tackles barriers identified by previous studies that impede health innovation (28,29). Firstly, it fosters a culture of mutual understanding and co-creation across industries that may not be accustomed to regular collaboration, facilitating innovation flow (28,29). This framework would also actively involve workers from each industry across levels and departments, creating a climate of change (30).…”
Section: Challenge-based Preparationmentioning
confidence: 99%
“…A Climate of Change PRIME tackles barriers identified by previous studies that impede health innovation (28,29). Firstly, it fosters a culture of mutual understanding and co-creation across industries that may not be accustomed to regular collaboration, facilitating innovation flow (28,29). This framework would also actively involve workers from each industry across levels and departments, creating a climate of change (30).…”
Section: Challenge-based Preparationmentioning
confidence: 99%
“…For example, Kemp [51] three sectors -either all three directly or between two and one (e.g. government) indirectly -with respect to social problems are: food security [52,53], healthcare [54,55], water safety and security [56], and poverty reduction [57].…”
Section: ░ 4 Triple Helixmentioning
confidence: 99%
“…Some industries have been very successful in engaging adolescents, particularly the gaming industry. Gaming is a recreational activity regularly performed by over 90% of adolescents, popular across socioeconomic groups and with girls and boys [20]. Gaming was recently highlighted as a promising avenue for health promotion [21].…”
Section: Gaming To Engage Adolescents In Pamentioning
confidence: 99%