14th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing, 5th International Conf 2020
DOI: 10.33965/bigdaci2020_202011c033
|View full text |Cite
|
Sign up to set email alerts
|

Knowledge Discovery and Framework for Purchase Behavior Analysis in Mobile Gaming Applications

Abstract: The gaming industry is a fast expanding industry with a large global market and is projected to hit $300 billion by 2025. The total number of players in 2019 was projected to hit 2.4 billion (Taylor, 2019). Knowledge discovery is achieved by collecting and analyzing data from within the gaming applications. The data collected is used to understand players, gain insights and to improve products for the gaming community based on feedback and user interaction. And as a result, obtained knowledge contributes to mo… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 6 publications
(8 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?