2019
DOI: 10.14569/ijacsa.2019.0101278
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Knowledge Construction by Immersion in Virtual Reality Environments

Abstract: The objective of this work is to analyze the potential use of Immersive Virtual Reality technologies as a teaching/learning tool to enrich the organization of the learning environments of educational programs. The study and analysis of human cognition is theoretically based, also considering the Biology of Cognition and various approaches proposed by the theoreticians and researchers of Education Sciences. In the work, the state of the art of immersive technologies is established and their contributions in the… Show more

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Cited by 9 publications
(5 citation statements)
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References 28 publications
(33 reference statements)
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“…The investigation into the integration of Virtual Reality (VR) and remote laboratories contributes to the understanding of practical experiences in a digital environment, addressing the challenge of providing motivating experiences for students (Alfaro et al, 2019;Duin and Tham, 2020). This aligns with our research objective to investigate the role of remote labs and virtual reality in providing practical, motivating experiences for students in educational settings.…”
Section: Introductionmentioning
confidence: 76%
“…The investigation into the integration of Virtual Reality (VR) and remote laboratories contributes to the understanding of practical experiences in a digital environment, addressing the challenge of providing motivating experiences for students (Alfaro et al, 2019;Duin and Tham, 2020). This aligns with our research objective to investigate the role of remote labs and virtual reality in providing practical, motivating experiences for students in educational settings.…”
Section: Introductionmentioning
confidence: 76%
“…This result highlighted the immersive technology's transformative potential in boosting sensory engagement with data. Utilizing this knowledge, Alfaro, Luis, et al [14] investigated the stateof-the-art immersive technologies, exploring their significant contributions to the creation of cognitive knowledge. Their research emphasized the potential for immersive technology to completely transform pedagogical methods while illuminating the crucial role it plays in the creation of teaching and learning activities.…”
Section: Related Workmentioning
confidence: 99%
“…According to Gallo, Townsend, and Alegre (2019), the lived experience also generates a personal increase in the value of goods and this improves the effects of word-of-mouth marketing. In this regard, Winn (1993), proposed the need for further research to use the emerging technologies of VR, which make it possible to build knowledge from direct experiences and not from descriptions of these made by third parties (L. Alfaro, Rivera, Luna-Urquizo, Alfaro, & Fialho, 2019). From this perspective, intangible services may be easier to promote and sell, as the client may be more sensitive to the impact they could have if there is greater sensory stimulation through the VR technologies used in immersive marketing (Hwangbo, Kim, & Cha, 2017).…”
Section: Marketing and The Experiencesmentioning
confidence: 99%