The simulation can be observed as a type of intelligence, where software there is a mind and hardware there is a body. The limitations of such intelligence are concerned. The researches cover the process of construction, testing and experimentation with the simulation system, towards knowledge extraction. The technological line of conflict analysis with different computer tools utilization is presented. The central part of the line there is an interactive simulation environment for the analysis (and/or training) of military operations. The idea of interactive simulation for land operations and its exemplification there is presented. The necessity and requirements for computer environment were described. Possible directions and solutions of these environments are presented. On the basis of own methodology for simulation system designing and development, simulation systems MSCombat (as prototype) and Złocień, SWDT as professional systems were built and tested. The methodology consists of eight phases-the general description of a conflict, the conflict model as non-coalition 3-person game, the model of battle process-the multidimensional stochastic process, the decision model-the multiple stage stochastic optimization problem, the computer environment for simulation of combat process, the experiments, monitoring and visualization phase, the post-simulation analysis.. In the environment it is possible to examine different approaches and models because the construction is modular and object-oriented. The chosen phases of analysis, definition, modelling and implementation of professional system are presented in the paper. The directions of transformation of the simulation environment into the artificial intelligence are proposed.