2015
DOI: 10.17973/mmsj.2015_06_201516
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Knowledge Acquisition and Cyber Sickness: A Comparison of Vr Devices in Virtual Tours

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Cited by 39 publications
(42 citation statements)
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“…According to other research efforts using Oculus Rift (POLCAR & HOREJSI 2013;Treleaven et al 2015), symptoms related to cybersickness episodes, such as nausea and headaches, were witnessed. This is a concern worth some consideration when developing further studies with the prototype.…”
Section: Discussionmentioning
confidence: 99%
“…According to other research efforts using Oculus Rift (POLCAR & HOREJSI 2013;Treleaven et al 2015), symptoms related to cybersickness episodes, such as nausea and headaches, were witnessed. This is a concern worth some consideration when developing further studies with the prototype.…”
Section: Discussionmentioning
confidence: 99%
“…These two technologies are the most common type of VR devices used in VR companies and in the VR edutainment field. The CAVE seems to provide greater presence, immersion and emotion [9], greater skill and less experience consequence [15] compared to a HMD. Consequently, in the hypothesis 1, we hypothesize that subjective user experience is greater in the CAVE than in the HMD Mobile.…”
Section: Aim and Hypothesis Of This Studymentioning
confidence: 99%
“…Without careful considerations of such features, users can inevitably experience discomfort, disorientation, and cyber sickness, especially in navigating and exploring immersive virtual environments using cumbersome specialized equipment or hardware [34][35][36]. In contrast, according to Polcar and Horejsi [37], such problems are virtually eliminated with the use of non-immersive VR applications.…”
Section: Determining the Type Of Vrmentioning
confidence: 99%
“…This novel application was implemented on the desktop platform, enabling children with dyslexia to diagnose the VS potential more readily. Admittedly, the aspect of realism of non-immersive VR applications is less than that of the immersive and semi-immersive VR applications; however, some studies [37,38] have found that the former technology was equally effective in helping users to achieve the objectives of certain tasks in the non-immersive environment.…”
Section: Determining the Type Of Vrmentioning
confidence: 99%