2012
DOI: 10.1007/978-3-642-31125-3_6
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kNN-Borůvka-GPU: A Fast and Scalable MST Construction from kNN Graphs on GPU

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Cited by 10 publications
(2 citation statements)
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“…We modify NVIDIA’s [35] HDBSCAN implementation for euclidean minimum spanning tree construction which finds the k -nearest nearbors using FAISS’s k -select [36] fused with a matrix multiply kernel to calculate the euclidean k -nearest neighbors, thereafter finding the Euclidean-Minimum Spanning Tree [37].…”
Section: Methodsmentioning
confidence: 99%
“…We modify NVIDIA’s [35] HDBSCAN implementation for euclidean minimum spanning tree construction which finds the k -nearest nearbors using FAISS’s k -select [36] fused with a matrix multiply kernel to calculate the euclidean k -nearest neighbors, thereafter finding the Euclidean-Minimum Spanning Tree [37].…”
Section: Methodsmentioning
confidence: 99%
“…Nasre et al [84] proposed efficient techniques to execute subgraph addition, deletion, conflict detection and some optimization techniques to improve the performance of the MST algorithm such as employing an adaptive scheme to flexibly change kernel configurations. Arefin et al [85] solved the MST problem on GPUs by proposing a solution which combines the classical Boruvka's algorithm and the k nearest neighbor (kNN) graph data structure. The method first generated a kNN graph based on the original graph.…”
Section: Single-sourcementioning
confidence: 99%