2013 International Conference on High Performance Computing &Amp; Simulation (HPCS) 2013
DOI: 10.1109/hpcsim.2013.6641489
|View full text |Cite
|
Sign up to set email alerts
|

Kiwano: A scalable distributed infrastructure for virtual worlds

Abstract: In today's virtual worlds, even in the massively multi-player games, the number of avatars together in a virtual place barely reaches thousands. Regarding the billions of users dwelling the web, this is astonishingly low. In this paper we identify spatial indexation as the bottleneck that impedes scalability and we propose Kiwano, a distributed system to scale up to millions and more. In order to split the load, Kiwano dynamically divides the space in zones, each having a server maintaining a spatial index of … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
9
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
8
1

Relationship

3
6

Authors

Journals

citations
Cited by 10 publications
(9 citation statements)
references
References 3 publications
0
9
0
Order By: Relevance
“…Recently, some of us released Kiwano [13], a cloud based solution to scale virtual worlds by handling the avatar movement apart. Kiwano offers a streaming API where avatars report theirs positions and get notified of the events in the neighborhood; the static elements are provided by other means.…”
Section: Context and Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Recently, some of us released Kiwano [13], a cloud based solution to scale virtual worlds by handling the avatar movement apart. Kiwano offers a streaming API where avatars report theirs positions and get notified of the events in the neighborhood; the static elements are provided by other means.…”
Section: Context and Related Workmentioning
confidence: 99%
“…Kiwano [13] is a scalable distributed infrastructure for virtual worlds, designed to support an unlimited number of moving objects updating their position at arbitrary high frequencies. In Kiwano the set of moving entities is distributed onto many servers, each taking care of a group of entities based on their geographical proximity.…”
Section: A Kiwanomentioning
confidence: 99%
“…Technology-related, Minecraft fosters an active and sizable modding community, which has already created over 38,000 customized modules to alter the gameplay of Minecraft. 6 Modding is not supported by the official (vanilla) Minecraft distribution provided by Mojang; hence, the modding communities have created several other implementations of the Minecraft server-protocol to support their customizations: the mod-friendly servers include Spigot [12], Sponge, and Glowstone [16].…”
Section: Introductionmentioning
confidence: 99%
“…With Kiwano [4], we have taken a radical approach: users can see and interact only with their "neighbors". Kiwano's neighboring relation is designed such that the number of neighbors remains roughly constant regardless of the avatar density distribution.…”
Section: Introductionmentioning
confidence: 99%