2016
DOI: 10.1155/2016/7690754
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KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks

Abstract: This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR). This game introduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented reality, while they are having fun playing the game. In addition to competition between the players in the game, this game requires social interaction between players to earn more points. A user study is conducted to evaluate the sense of presence and the usabi… Show more

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Cited by 24 publications
(19 citation statements)
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References 25 publications
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“…In other research papers, the authors have used MAR applications "in situ" so that the visitors were able to explore and visualize building details in an intuitive way [33], to educate students visiting an outdoor archaeological site in a game-like approach-"Oracle of Delphi app" [34], or for huge reconstructed models of heritage monuments (e.g., Roman Theatre of Byblos) [35]. A novel paradigm is proposed in [36] based on presenting user artwork, in terms of 3D models, videos, and photos, in virtual kiosks augmented on the camera view of a handheld device.…”
Section: Related Workmentioning
confidence: 99%
“…In other research papers, the authors have used MAR applications "in situ" so that the visitors were able to explore and visualize building details in an intuitive way [33], to educate students visiting an outdoor archaeological site in a game-like approach-"Oracle of Delphi app" [34], or for huge reconstructed models of heritage monuments (e.g., Roman Theatre of Byblos) [35]. A novel paradigm is proposed in [36] based on presenting user artwork, in terms of 3D models, videos, and photos, in virtual kiosks augmented on the camera view of a handheld device.…”
Section: Related Workmentioning
confidence: 99%
“…KioskAR is a prototype for an AR game in which art students can collaborate with each other [33]. The approach with KioskAR is more playful than with the preceding two examples.…”
Section: Involving Usersmentioning
confidence: 99%
“…Finally, a configuration view allows users to see and edit their profile information. Sekhavat [33] emphasized the importance of finding suitable evaluation methods, when evaluating AR application's usability and the users' sense of presence, since UX in AR has not been studied rigorously. The methods chosen to evaluate KioskAR were Handheld Augmented Reality Usability Scale (HARUS) [30] to evaluate usability and MEC Spatial Presence Questionnaire (MEC-SPQ) [37] to measure sense of presence.…”
Section: Involving Usersmentioning
confidence: 99%
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“…Introducing these tools has resulted in a significant change in mobile games, where many new mobile games are currently developed based on this technology. Various mobile games such as KioskAR [20] are designed based on augmented Week index starting from Nov 2014 reality. Although mobile games based on virtual reality and augmented reality are not currently among the top mobile games, the growth in this area is significant.…”
Section: Nowcasting Virtual Reality Gamesmentioning
confidence: 99%