Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare 2014
DOI: 10.4108/icst.pervasivehealth.2014.255325
|View full text |Cite
|
Sign up to set email alerts
|

Kinteract: A Multi-sensor Physical Rehabilitation Solution based on Interactive Games

Abstract: All over the world there are millions of people who are living with long-term motor impairments caused by a stroke or any other kind of corticospinal tract injuries. The physical rehabilitation of these patients is usually slow and demotivating. In this paper we introduce Kinteract, a novel solution that applies the paradigm of using motion-based games in the rehabilitation process, with the added value of providing a motion sensor server that supports a growing array of motion sensors (currently Microsoft Kin… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
9
0
1

Year Published

2015
2015
2019
2019

Publication Types

Select...
5
1
1

Relationship

2
5

Authors

Journals

citations
Cited by 14 publications
(10 citation statements)
references
References 12 publications
0
9
0
1
Order By: Relevance
“…While 33% (11/33) of papers with subjects did not report ages [ 45 - 47 , 52 - 54 , 56 , 59 , 60 , 62 , 70 ], there was considerable variation in the ages of both patients and subjects in those that did. For papers that recruited patients, the combined mean age was 59.2 (SD 19.6) years.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…While 33% (11/33) of papers with subjects did not report ages [ 45 - 47 , 52 - 54 , 56 , 59 , 60 , 62 , 70 ], there was considerable variation in the ages of both patients and subjects in those that did. For papers that recruited patients, the combined mean age was 59.2 (SD 19.6) years.…”
Section: Resultsmentioning
confidence: 99%
“…For papers that recruited healthy subjects, combined standard deviation (39.9 years) was greater than the combined mean (37.3 years), indicative of how spread out the age ranges were. While 38% (9/24) of papers with patients did not record gender [ 23 , 44 - 47 , 57 , 59 , 60 , 70 ], the majority of patients in those that did were male and 2 had an equal distribution [ 39 , 48 ]. Meanwhile, 54% (7/13) of papers with healthy subjects did not record gender [ 52 , 53 , 55 - 57 , 59 , 60 ]; the majority of patients in those that did were male.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…It must be mentioned that the currently available games are only played with the smartphone (although navigation can be done with other sensors), but more are planned that will include the use of other sensors like the Kinect and the Wii Balance Board. However, tests on using the Kinect in the rehabilitation module of this solution are presented in [16].…”
Section: )mentioning
confidence: 99%
“…In previous stages of development of this project, games focused on the rehabilitation of the upper limbs and hands in victims of neurological disorders (namely stroke) were developed and tested. These games were based on the aforementioned framework, and used Microsoft Kinect R [13], Leap Motion R [14] and Orbotix Sphero R [15] to track movements [16].…”
Section: Introductionmentioning
confidence: 99%