2013
DOI: 10.3233/nre-131001
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Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: A preliminary study

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Cited by 140 publications
(102 citation statements)
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“…41,76,82 Improvements in postural control have been studied primarily with use of the Wii and Kinect systems. 53,54,57,63, …”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
“…41,76,82 Improvements in postural control have been studied primarily with use of the Wii and Kinect systems. 53,54,57,63, …”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
“…Recently, it has been proven the efficacy of VR devices based on videogames in supporting the conventional rehabilitative treatment of children affected by several diseases (e.g. cerebral palsy, autism, as well as pediatric headache), both at hospital [14,15,16] and in home or school environment [17,18]. There are few commercial platforms based on immersive VR which can be used to flank and support traditional PT in clinical institutes, e.g.…”
Section: Introductionmentioning
confidence: 99%
“…Third, some studies involving children and systems that use Kinect can also be mentioned. A therapeutic modality for children with cerebral palsy using Kinect was presented by Luna-Oliva et al (2013). In this study, a post-treatment and a follow-up assessment related to motor and process skills were performed.…”
Section: Introductionmentioning
confidence: 99%