2006
DOI: 10.1002/scj.20443
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Keyframe animation of virtual humans via motion data learning

Abstract: SUMMARYThis paper proposes a method for creating human animations by utilizing motion capture data in traditional keyframe-based motion editing. This automatically generates complicated sequential movements of the whole body from multiple constraints of end-effectors. Different types of motion learning are introduced to optimize postures at each keyframe and motion curves for interpolating them, separately. Postures at every keyframe are determined by using hierarchical reinforcement learning so as to have sim… Show more

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