“…Flash-Poles [17,2] are interactive poles, placed on a fixed position on a field. User tests indicated that they were successful in stimulating both cooperative and competitive physical play amongst children.…”
Section: Related Workmentioning
confidence: 99%
“…of the objects needs to be understandable for the children, but too many rules limit the possibilities for open-ended play. The Ledball [17] was developed to investigate the creation of new games by children using mobile play objects, but has not yet been evaluated.…”
Section: Related Workmentioning
confidence: 99%
“…Sturm et al address five key issues for the successful design of an intelligent, interactive playground of open-ended play: social interaction, simplicity, challenge, goals and feedback [17]. Soute et al [16] discuss that one should address social interaction, fun, physical activity, and flexible and adaptable rules in order to combine the appeal of indoor digital games with the benefits of traditional outdoor play in Head Up Games.…”
Section: A Taxonomy For Playground Playmentioning
confidence: 99%
“…Still, children are unlikely to give up computer time in favor of outdoor play [8]. A solution may be the development of interactive playgrounds, consisting of "one or more interactive objects that use advanced technology to react to the interaction with children and actively encourage them to play" [17]. They possess the rich interaction possibilities from computer games as well as the physical and social aspects of traditional outdoor play.…”
Abstract. This paper presents a novel method for interactive playground design, based on traditional children's play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children's games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.
“…Flash-Poles [17,2] are interactive poles, placed on a fixed position on a field. User tests indicated that they were successful in stimulating both cooperative and competitive physical play amongst children.…”
Section: Related Workmentioning
confidence: 99%
“…of the objects needs to be understandable for the children, but too many rules limit the possibilities for open-ended play. The Ledball [17] was developed to investigate the creation of new games by children using mobile play objects, but has not yet been evaluated.…”
Section: Related Workmentioning
confidence: 99%
“…Sturm et al address five key issues for the successful design of an intelligent, interactive playground of open-ended play: social interaction, simplicity, challenge, goals and feedback [17]. Soute et al [16] discuss that one should address social interaction, fun, physical activity, and flexible and adaptable rules in order to combine the appeal of indoor digital games with the benefits of traditional outdoor play in Head Up Games.…”
Section: A Taxonomy For Playground Playmentioning
confidence: 99%
“…Still, children are unlikely to give up computer time in favor of outdoor play [8]. A solution may be the development of interactive playgrounds, consisting of "one or more interactive objects that use advanced technology to react to the interaction with children and actively encourage them to play" [17]. They possess the rich interaction possibilities from computer games as well as the physical and social aspects of traditional outdoor play.…”
Abstract. This paper presents a novel method for interactive playground design, based on traditional children's play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children's games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.
“…In our research, we have examined how design decisions influence players' behaviors. So far, we have designed various playful interaction concepts for sport contexts, for intelligent playgrounds and for indoor contexts [5,6,8,17,22,41,42].…”
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing motivating feedback to players' behavior; they can allow players to create their own game goals and rules in an open-ended play context and support social player interaction patterns. This design approach is illustrated by six design cases in which our assumptions were examined in various play contexts. The results show that the application of these design values can lead to rich and appealing innovative play concepts. Players can create a wide range of (physical) games using open-ended play objects, and properties of the play objects, such as being personal or shared, influence the type of social interaction.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.