2024
DOI: 10.1002/mar.21966
|View full text |Cite
|
Sign up to set email alerts
|

Key factors influencing knowledge acquisition through game‐based learning

Mauro Calza‐Perez,
Pilar Perez‐Ruiz,
Sandra Enri‐Peiró
et al.

Abstract: This research enriches the current understanding of digital marketing knowledge acquisition through game‐based learning (GBL). The study is based on a sample of 476 participants who provided data before and after playing The Ecommerce Game(™). In this serious game, players must optimize the conversion rate of an e‐commerce venture. Data on key variables measuring players' digital marketing knowledge were collected. Before playing the game, participants reported on their perceived ease of use, perceived usefuln… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2025
2025

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
references
References 79 publications
(120 reference statements)
0
0
0
Order By: Relevance