Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing (EMNLP) 2020
DOI: 10.18653/v1/2020.emnlp-main.605
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Keeping Up Appearances: Computational Modeling of Face Acts in Persuasion Oriented Discussions

Abstract: The notion of face refers to the public selfimage of an individual that emerges both from the individual's own actions as well as from the interaction with others. Modeling face and understanding its state changes throughout a conversation is critical to the study of maintenance of basic human needs in and through interaction. Grounded in the politeness theory of Brown and Levinson (1978), we propose a generalized framework for modeling face acts in persuasion conversations, resulting in a reliable coding manu… Show more

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Cited by 5 publications
(3 citation statements)
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“…The aim of agents in a collaborative setting is to achieve a common goal, such as travel and flight reservation (Wei et al, 2018) and information-seeking (Reddy et al, 2019). Recent years have seen a rise in non-collaborative goal-oriented dialogue systems such as persuasion Dutt et al, 2020;2021), negotiation (He et al, 2018;Lewis et al, 2017) and strategy games (Asher et al, 2016) due to the challenging yet interesting nature of the task. Prior work has also focused on decision-making games such as Settlers of Catan (Cuayáhuitl et al, 2015) which mainly involve decision-making skills rather than communication.…”
Section: Related Workmentioning
confidence: 99%
“…The aim of agents in a collaborative setting is to achieve a common goal, such as travel and flight reservation (Wei et al, 2018) and information-seeking (Reddy et al, 2019). Recent years have seen a rise in non-collaborative goal-oriented dialogue systems such as persuasion Dutt et al, 2020;2021), negotiation (He et al, 2018;Lewis et al, 2017) and strategy games (Asher et al, 2016) due to the challenging yet interesting nature of the task. Prior work has also focused on decision-making games such as Settlers of Catan (Cuayáhuitl et al, 2015) which mainly involve decision-making skills rather than communication.…”
Section: Related Workmentioning
confidence: 99%
“…Our choice is motivated by the recent successes of hierarchical sequence labelling frameworks in achieving state-of-the-art performance on several dialogueoriented tasks. Some myriad examples include emotion recognition (Majumder et al, 2019;Jiao et al, 2019), dialogue act classification Raheja and Tetreault, 2019), face act prediction (Dutt et al, 2020), open domain chit-chat (Zhang et al, 2018;Kumar et al, 2020) and the like. We hereby adopt this as the foundation architecture for our work and refer to our instantiation of the architecture as RESPER.…”
Section: Resisting Strategy Predictionmentioning
confidence: 99%
“…Politeness is a good example of a social meaning where work on generalizability has been frequent, and in fact, the theory itself was designed with the intention of generalizability (Brown and Levinson, 1987). This particular theory has been operationalized computationally using a wide variety of approaches as the field has evolved (Danescu-Niculescu-Mizil et al, 2013;Li et al, 2020;Dutt et al, 2020). In practice, generalizability is still challenging (Khan et al, 2023), because the features that garner the most influence within trained models tend to be domain-specific or target only the relatively infrequent, strongly overt forms of politeness.…”
Section: Generalization In Dialoguementioning
confidence: 99%