2021
DOI: 10.48550/arxiv.2107.03885
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Keep That Card in Mind: Card Guessing with Limited Memory

Abstract: A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of n cards (labeled 1, ..., n). For n turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then the card is discarded from the deck. The Guesser receives a point for each correctly guessed card.With perfect memory, a Guesser can keep track of all cards that were played so far and pick at random a card that has not appeared so far, yielding in expec… Show more

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“…This is the first known example of such a large separation between static and adversarially robust streaming. Another interesting work [45] shows that card guessing performance with memory constraints may be exponentially worse against an adaptive adversarial dealer versus a static one.…”
Section: Subsequent Work and Open Questionsmentioning
confidence: 99%
“…This is the first known example of such a large separation between static and adversarially robust streaming. Another interesting work [45] shows that card guessing performance with memory constraints may be exponentially worse against an adaptive adversarial dealer versus a static one.…”
Section: Subsequent Work and Open Questionsmentioning
confidence: 99%