2018
DOI: 10.21125/inted.2018.0046
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Justification of Using Computer Games in Teaching and Learning Foreign Languages

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“…The computer is used as a typewriter, a photocopier, an organizer, a means of presenting information, etc. New trends in education also inevitably involve the computer; for example, this refers to gamification, which is using games in education, or learning while playing (Evdokimova, 2018(Evdokimova, , p. 2417.…”
Section: Problem Statementmentioning
confidence: 99%
“…The computer is used as a typewriter, a photocopier, an organizer, a means of presenting information, etc. New trends in education also inevitably involve the computer; for example, this refers to gamification, which is using games in education, or learning while playing (Evdokimova, 2018(Evdokimova, , p. 2417.…”
Section: Problem Statementmentioning
confidence: 99%