2013
DOI: 10.3389/fnhum.2013.00278
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Just watching the game ain't enough: striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing

Abstract: Although the multimodal stimulation provided by modern audiovisual video games is pleasing by itself, the rewarding nature of video game playing depends critically also on the players' active engagement in the gameplay. The extent to which active engagement influences dopaminergic brain reward circuit responses remains unsettled. Here we show that striatal reward circuit responses elicited by successes (wins) and failures (losses) in a video game are stronger during active than vicarious gameplay. Eleven healt… Show more

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Cited by 65 publications
(54 citation statements)
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References 62 publications
(103 reference statements)
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“…Competitive gaming often requires that players monitor fast‐paced and concurrent visual and auditory stimuli, using proper strategies to react quickly to competitors and their behaviors, and in doing so, individuals playing competitive games often need to react rapidly and switch flexibly between tasks while holding information in working memory (Bejjanki et al., 2014; Richlan, Schubert, Mayer, Hutzler, & Kronbichler, 2018; Wang, Zhu, Qi, Huang, & Li, 2017; West et al., 2015). Thus, this process requires the involvement of brain regions involved in multiple processing domains (e.g., visual, attention, motor control, working memory, strategic planning) (Katsyri, Hari, Ravaja, & Nummenmaa, 2013; Stockdale, Morrison, Palumbo, Garbarino, & Silton, 2017). Coordination of brain processes in these domains that span basic and higher level executive functioning may be necessary for optimizing gaming.…”
Section: Introductionmentioning
confidence: 99%
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“…Competitive gaming often requires that players monitor fast‐paced and concurrent visual and auditory stimuli, using proper strategies to react quickly to competitors and their behaviors, and in doing so, individuals playing competitive games often need to react rapidly and switch flexibly between tasks while holding information in working memory (Bejjanki et al., 2014; Richlan, Schubert, Mayer, Hutzler, & Kronbichler, 2018; Wang, Zhu, Qi, Huang, & Li, 2017; West et al., 2015). Thus, this process requires the involvement of brain regions involved in multiple processing domains (e.g., visual, attention, motor control, working memory, strategic planning) (Katsyri, Hari, Ravaja, & Nummenmaa, 2013; Stockdale, Morrison, Palumbo, Garbarino, & Silton, 2017). Coordination of brain processes in these domains that span basic and higher level executive functioning may be necessary for optimizing gaming.…”
Section: Introductionmentioning
confidence: 99%
“…Consistently, competitive online gaming often requires players to coordinate sensory and motor control to accomplish their tasks and win against competitors (Anderson, Bothell, Fincham, & Moon, 2016; Sohn, Lee, Kwak, Yoon, & Kwon, 2017). Brain regions, such as the cerebellum (involved in processing automatic or highly learned motoric behaviors and coordinating control), the thalamus (a neurocircuitry hub coordinating auditory, visual, and somatosensory functions), and the brain stem (with ascending and descending pathways involved in sensory and motoric processes), have been implicated in sensory and motor processes and their coordination (Katsyri et al., 2013; Koepp et al., 1998). In the current study, we hypothesized that good gaming would engage sensory‐ and motor‐control‐related brain regions (e.g., occipital cortex and pre and postcentral gyral regions, respectively) and those involved in coordinating their functions (e.g., the thalamus).…”
Section: Introductionmentioning
confidence: 99%
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