2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00599
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Joint Texture and Geometry Optimization for RGB-D Reconstruction

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Cited by 29 publications
(24 citation statements)
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“…In the future, we are going to combine techniques as detail‐preserved surface reconstruction, 29 texture mapping, 30,31 illumination decomposition, 32 bidirectional reflectance distribution function reconstruction, 33 and MVS for specular highlights 34 to reconstruct more realistic 3D models.…”
Section: Resultsmentioning
confidence: 99%
“…In the future, we are going to combine techniques as detail‐preserved surface reconstruction, 29 texture mapping, 30,31 illumination decomposition, 32 bidirectional reflectance distribution function reconstruction, 33 and MVS for specular highlights 34 to reconstruct more realistic 3D models.…”
Section: Resultsmentioning
confidence: 99%
“…Second, our framework separates the 3D registration part and texture map generation part. We expect better results if the geometry and texture are optimized jointly [FYLX20].…”
Section: Discussionmentioning
confidence: 95%
“…Due to errors in the camera alignment or in the surface geometry, blurry textures or patch seams affect results and additional texture alignment procedures have been proposed [42,6,86,20,27,90,41,83] to tackle these problems. Fu et al [24] jointly refine geometry, texture, and camera poses after classical Kinect-Fusion [54] reconstruction. Better texture mapping results have been achieved with an optical flow-like correction in texture space [20,90,25], patch-based optimization [7], or via 2D perspective warp techniques [39].…”
Section: Appearance Estimationmentioning
confidence: 99%