2017
DOI: 10.1007/s12083-017-0544-x
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Joint optimization of wireless bandwidth and computing resource in cloudlet-based mobile cloud computing environment

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Cited by 27 publications
(12 citation statements)
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“…First Stackelberg game was proposed to analyze the pricing problem and then a many-to-many matching algorithm is used for FN-DSS (data service subscribers) pricing problem. For the joint optimization problem of cloudlet selection and bandwidth allocation, an iterative algorithm was proposed by authors in [12] for a triple-stage Stackelberg game. To achieve maximum utility by minimizing latency during association authors have proposed the Boltzmann-Gibbs learning algorithm [13].…”
Section: Literature Reviewmentioning
confidence: 99%
“…First Stackelberg game was proposed to analyze the pricing problem and then a many-to-many matching algorithm is used for FN-DSS (data service subscribers) pricing problem. For the joint optimization problem of cloudlet selection and bandwidth allocation, an iterative algorithm was proposed by authors in [12] for a triple-stage Stackelberg game. To achieve maximum utility by minimizing latency during association authors have proposed the Boltzmann-Gibbs learning algorithm [13].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Approaches based on game theory have also been used in the field of fog computing (or edge computing/femto-cloud) for resource optimization, 49,50 latency and/or the energy consumption reduction, 51,52 computation offloading, 53,54 and resource aggregation into a single distributed system. 55,56 In this work, we target a goal which is different from those addressed by the above papers.…”
Section: Related Workmentioning
confidence: 99%
“…Game theory is emerged as a pivotal tool for the resource allocation problem [19][20][21][22] in MCC networks. The interaction between remote cloud, cloudlet and mobile subscriber was modelled in [23][24][25][26].…”
Section: Application Of Game Theory In MCC Networkmentioning
confidence: 99%