2020
DOI: 10.1109/access.2020.3002895
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Joint Optimization of Caching and Computation in Multi-Server NOMA-MEC System via Reinforcement Learning

Abstract: With the development of emerging applications such as augmented reality, more and more computing tasks are sensitive to delay. Caching popular task computation results on the mobile edge computing (MEC) server is an effective solution to meet the latency requirements. When multiple users request the same task, if the computation result is cached on the MEC server, it will return the computation result directly to the user to reduce the delay for repeated computation. In this paper, we use the caching to assist… Show more

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Cited by 40 publications
(25 citation statements)
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References 34 publications
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“…1 Edge computing scenarios in 5G Industrial Internet of Things environment allocation was proposed in [20]. A deep Q-network for multi-agent settings (MADQN) based on the predicted popularity was introduced to solve the caching and offloading problems [21].…”
Section: Computation Offloadingmentioning
confidence: 99%
“…1 Edge computing scenarios in 5G Industrial Internet of Things environment allocation was proposed in [20]. A deep Q-network for multi-agent settings (MADQN) based on the predicted popularity was introduced to solve the caching and offloading problems [21].…”
Section: Computation Offloadingmentioning
confidence: 99%
“…6 Games enable agents to achieve the goals of games, such as winning the games or increasing human players' engagement. In [63], two players select their movements (i.e., up or down) in a pong game. MADRL addresses the challenge of high dynamicity using a common reward received after winning a game to encourage cooperative behavior among the players.…”
Section: Applicationsmentioning
confidence: 99%
“…In [63], Shilu et al embedded SADRL in mobile nodes to offload compute-intensive tasks (A.5) to a centralized entity (i.e., the base station) (X.3.1) based on their computational resources and the delay incurred in traffic offload. The mobile nodes maximize the global reward based on the shared information from base stations in a collaborative (X.2.2) manner.…”
Section: Shilu's Sadrl Approach In a Multi-agent Environmentmentioning
confidence: 99%
“…Further, a weighted double DQN scheme is utilized for avoiding overestimation of Q value. Reference [96] applies an RNN to predict content popularity by collecting historical requests and the output represents the popularity in the near future. Then, the prediction is employed for cooperative caching and computation offloading among MEC servers, which is modeled as an ILP problem.…”
Section: Drlmentioning
confidence: 99%