2013
DOI: 10.1590/s0104-07072013000200014
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Jogo (IN)DICA-SUS: estratégia lúdica na aprendizagem sobre o Sistema Único de Saude

Abstract: This article questions whether educational gaming technology used in learning about the Unified Health System (SUS) benefits imagination, fun, spontaneity and reflection in the training of health professionals. The objectives were to develop the (IN) DICA-SUS board game, centered on the dialog between health policies and play; to analyze the components of fun, pleasure, formative aspects of learning, the emotions and the game tactics in the development of the (IN)DICA-SUS game; and to identify indicator variab… Show more

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Cited by 15 publications
(25 citation statements)
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“…The scope of action conceived in the game is essential and explains, partially, the pleasure that it evokes (9) . This concept of game is also operated in other experiences that use such strategies in education (6)(7)16) .…”
Section: Discussionmentioning
confidence: 99%
“…The scope of action conceived in the game is essential and explains, partially, the pleasure that it evokes (9) . This concept of game is also operated in other experiences that use such strategies in education (6)(7)16) .…”
Section: Discussionmentioning
confidence: 99%
“…Sendo uma atividade voluntária e prazerosa, o caráter lú-dico do jogo favorece o diálogo, a criação de conhecimentos em grupo, o desenvolvimento da autonomia em meios desafiadores e reflexivos. 7 Observa-se que a elaboração desse material didático-pedagógico facilita e dinamiza o processo ensino-aprendizagem, pois para o estudante o trabalho com jogos de regras poderá se configurar como um recurso valioso ao se propor problemas Assim, os jogos educativos são instrumentos eficientes de ensino e aprendizagem, de comunicação e expressão, além de proporcionarem satisfação emocional imediata aos participantes. Portanto, o processo de construção do conhecimento auxiliado pelas atividades de monitoria permitiu o aprofundamento teórico tanto do aluno quanto do monitor.…”
Section: Jogo Da Memóriaunclassified
“…Defined as a free action, experienced in a fictitious order, and situated outside everyday life, 4 the game, through play and pleasure, can constitute a pedagogical strategy which is capable of favoring dialogue, the joint construction of knowledge, the creation of challenging and reflexive environments, the development of autonomy, the practicing of skills, and the better internalization of content. [5][6][7][8][9] Considering these potentials of the use of games in the educational context, this article aims to report the experience of creating a game, in the Role Playing Game (RPG) format, used as a pedagogical strategy in nursing training.…”
Section: Introductionmentioning
confidence: 99%