2016
DOI: 10.1109/tvcg.2015.2467331
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JiTTree: A Just-in-Time Compiled Sparse GPU Volume Data Structure

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Cited by 15 publications
(7 citation statements)
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“…The original program code (the one that is to be simulated, or executed by a virtual machine) is compiled to machine code, i.e., the code that is natively understood by the underlying machine. This compilation often happens just-in-time, i.e., while the program is running, just before the execution of the individual pieces of code [42,44]. Such technology is regularly used in most contemporary web browsers and in some programming languages and while it is neutral (undetectable) from the perspective of a running program, it causes the program to run orders of magnitude faster.…”
Section: Universes Simulated and Universes Created By Humans Todaymentioning
confidence: 99%
“…The original program code (the one that is to be simulated, or executed by a virtual machine) is compiled to machine code, i.e., the code that is natively understood by the underlying machine. This compilation often happens just-in-time, i.e., while the program is running, just before the execution of the individual pieces of code [42,44]. Such technology is regularly used in most contemporary web browsers and in some programming languages and while it is neutral (undetectable) from the perspective of a running program, it causes the program to run orders of magnitude faster.…”
Section: Universes Simulated and Universes Created By Humans Todaymentioning
confidence: 99%
“…al. [8] who mix the two approaches into a novel data structure referred to as Jittree and fully managed by the GPU.…”
Section: Related Workmentioning
confidence: 99%
“…Crassin et al [4] present a fast implementation of N 3 trees that is used for voxel-based ray casting of interfaces in large scenes. Labschüetz et al [13] present JiTTree, a hybrid data structure that subdivides the input domain into regular bricks. For each brick, the memory-optimal data structure is computed.…”
Section: Related Workmentioning
confidence: 99%