2000
DOI: 10.21236/ada383279
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JFACC Continuous Planning and Execution

Abstract: Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington Headquarters Services, Directorate for Information Operations and … Show more

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Cited by 46 publications
(52 citation statements)
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“…We believe that, using encounters, the role played by the Game-Master could be considered somewhat between that of a theatre or cinema director whose plot events are staged and that of an IMPROV artist who has to deal with the situation live and in real time in the majority of cases, that is, a real-time director. The dynamic authoring carried out by the Games-Master within an episode corresponds to a continuous planning-replanning system [16], while the design of encounters for the next episode requires hierarchical expansion from a high-level campaign. Although RPGs work with a hypothetical plot which is dynamically modified, the mechanisms supporting this dynamic modification seem to rely too much on out-of-character and out-of-play direct interactions.…”
Section: Discussionmentioning
confidence: 99%
“…We believe that, using encounters, the role played by the Game-Master could be considered somewhat between that of a theatre or cinema director whose plot events are staged and that of an IMPROV artist who has to deal with the situation live and in real time in the majority of cases, that is, a real-time director. The dynamic authoring carried out by the Games-Master within an episode corresponds to a continuous planning-replanning system [16], while the design of encounters for the next episode requires hierarchical expansion from a high-level campaign. Although RPGs work with a hypothetical plot which is dynamically modified, the mechanisms supporting this dynamic modification seem to rely too much on out-of-character and out-of-play direct interactions.…”
Section: Discussionmentioning
confidence: 99%
“…In particular, continual planning, in which the plan must be modified as knowledge is discovered, was first proposed in [14]. [6] uses iterative repair techniques to support a continuous planning process for autonomous spacecraft control.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, techniques from the field of artificial intelligence have been applied to workflow management, in particular planning techniques [4,45,30,22,38] and cooperative agent approaches [14,24,28,39,46]. However, the usage of planning techniques for our specific problem of predictive workflow adaptation is limited.…”
Section: Related Workmentioning
confidence: 99%