2019
DOI: 10.4324/9780429025006
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Japanese Culture Through Videogames

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Cited by 52 publications
(28 citation statements)
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“…As Bjarke Liboriussen and Paul Martin explain, "regional game studies" is an approach that investigates games and gaming cultures at a range of geocultural scales, identifies connections across and between these scales, highlights and addresses unequal global power relations within gaming culture and within the academic study of games, and enriches the field with new perspectives drawn from regional cultural contexts (2016). Examples of regional analyses of games and game culture include global overviews of game production and consumption (Huntemann andAslinger 2013, Wolf 2015) like Latin America (Penix-Tadsen 2016) and countries such as Japan (Consalvo 2016, Hutchinson 2019, South Korea (Jin 2010) and Soviet era Czechoslovakia (Švelch 2019). In each case, approaching games through the lens of "cultural ludology" (Penix-Tadsen 2016) provides insight into the ways geographical locale and cultural context impact games' meaning and circulation.…”
Section: From Formalist Ludology To Cultural Ludologymentioning
confidence: 99%
“…As Bjarke Liboriussen and Paul Martin explain, "regional game studies" is an approach that investigates games and gaming cultures at a range of geocultural scales, identifies connections across and between these scales, highlights and addresses unequal global power relations within gaming culture and within the academic study of games, and enriches the field with new perspectives drawn from regional cultural contexts (2016). Examples of regional analyses of games and game culture include global overviews of game production and consumption (Huntemann andAslinger 2013, Wolf 2015) like Latin America (Penix-Tadsen 2016) and countries such as Japan (Consalvo 2016, Hutchinson 2019, South Korea (Jin 2010) and Soviet era Czechoslovakia (Švelch 2019). In each case, approaching games through the lens of "cultural ludology" (Penix-Tadsen 2016) provides insight into the ways geographical locale and cultural context impact games' meaning and circulation.…”
Section: From Formalist Ludology To Cultural Ludologymentioning
confidence: 99%
“…Japanese religion remains, in practice, exemplary for a more "flat," nonhierarchical and syncretistic perspective. Indeed, religion is represented in Japanese popular culture as inherently playfultransgressing boundaries between the sacred and the profane; manga heroes and religious saints and, ultimately, combining elements from different religious traditions (Occhi 2012;Hutchinson 2019;cf. Walter 2014).…”
Section: Representation and Mediation Of Religionmentioning
confidence: 99%
“…The conclusion was that the game (more than any other series) prompts players to talk about religion, and that such games' fantastical or historically distant settings allow players to identify with religious positions other than their own (de Wildt and Aupers 2018). Second, FF is exemplary of what we are trying to study: as noted above, it is a non-Western game produced in Japan that typically combines lore from nearly all parts of the world(Occhi 2012;Hutchinson 2019). Furthermore, FF is one of the longest running series and has become indicative of a genre (the JRPG, or Japanese Role-Playing Game).…”
mentioning
confidence: 99%
“…Bagi pelajar bahasa Jepun, keinginan untuk mempelajari adat dan kebudayaan Jepun (4.36) lebih terserlah berbanding keinginan untuk mempelajari adat dan kebudayaan Cina oleh pelajar bahasa Cina (3.84), meskipun secara amnya kedua-dua kumpulan responden ini bersetuju bahawa faktor budaya memainkan peranan semasa mereka memilih kursus bahasa. Dapatan ini mencadangkan bahawa pengeksportan budaya oleh negara Jepun sangat berjaya sehingga dapat menawan hati generasi muda bukan sahaja di sekitar negara-negara jirannya, tetapi di seluruh dunia (Hutchinson, 2019;Mamat, Rahim, Affendi & Rashid, 2019). Menurut Responden C6, budaya Cina tidak asing lagi di Malaysia, contohnya sambutan pelbagai perayaan kaum Cina, upacara hidangan teh semasa perkahwinan dan pantang larang yang berkaitan dengan nombor.…”
Section: Faktor Budayaunclassified