2019
DOI: 10.1080/10494820.2019.1678489
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Iterative user and expert feedback in the design of an educational virtual reality biology game

Abstract: Iterative user and expert feedback in the design of an educational virtual reality biology gameThis study focuses on an educational game titled Cellverse, a two-player cross-platform VR project intended to teach high school biology students about cell structure and function. In Cellverse, players work in pairs to explore a human lung cell and diagnose and treat a dangerous genetic disorder. Cellverse is being designed by the Collaborative Learning Environments in Virtual Reality (CLEVR) team, an interdisciplin… Show more

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Cited by 18 publications
(16 citation statements)
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References 39 publications
(26 reference statements)
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“…ESD methodology and STEM teaching share certain similarities: according to Ahel and Lingenau [23] for example both promote problem-solving and cooperative learning strategies to enable learners to tackle future problems. Studies on digital STEM teaching cover a variety of approaches: comparing synchronous and asynchronous approaches, incorporating VR (Virtual Reality) and AR (Augmented Reality) elements, and mobile learning with specific apps and games to name just a few [24][25][26][27]. Thompson et al [28] point out that problem-solving skills are more difficult to train when taught online.…”
Section: Digital Learning and Esdmentioning
confidence: 99%
“…ESD methodology and STEM teaching share certain similarities: according to Ahel and Lingenau [23] for example both promote problem-solving and cooperative learning strategies to enable learners to tackle future problems. Studies on digital STEM teaching cover a variety of approaches: comparing synchronous and asynchronous approaches, incorporating VR (Virtual Reality) and AR (Augmented Reality) elements, and mobile learning with specific apps and games to name just a few [24][25][26][27]. Thompson et al [28] point out that problem-solving skills are more difficult to train when taught online.…”
Section: Digital Learning and Esdmentioning
confidence: 99%
“…Using feedback from subject matter experts, we iteratively redesigned the cellular environment to reflect cutting-edge research on cell internal structure. We also incorporated ongoing research using databases and resources designed for scientists --for example, the biological quantitative database B1onumb3rs (Wang et al, 2019) in order to provide an accurate presentation of the relative size of organelles and the density of organelles and proteins within the cell.…”
Section: Authenticity Interactivity and Collaboration Authenticitymentioning
confidence: 99%
“…The Navigator is equipped with a touchscreen tablet interface that provides a limited "bird's-eye" view of the same cellular environment. The Explorer and Navigator have to combine their complementary roles and resources in order to accomplish their task, creating positive interdependence between the users (Thompson et al, 2019).…”
Section: Collaborative Learning In Virtual Reality and Cellversementioning
confidence: 99%
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“…From a VR system design standpoint, the relationship between learning content and choice of design elements plays a central role in supporting VR-based learning (Radianti et al, 2020), providing a detailed overview of suitable design elements, such as moving around and realistic surrounding to train for procedural practical knowledge. Similarly, the integration of peer assessment (Chang et al, 2020) and iterative feedback from users and experts (Wang et al, 2019) in the VR system design have also been proposed as ways to improve VR-learning systems. Consequently, this research takes guidance from the presented literature to develop an immersive and versatile VR industrial training system.…”
Section: Challenges Of Designing Virtual Learning Environmentsmentioning
confidence: 99%