2016
DOI: 10.1186/s12966-016-0400-z
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Iterative development of Vegethon: a theory-based mobile app intervention to increase vegetable consumption

Abstract: BackgroundMobile technology may serve as a cost-effective and scalable tool for delivering behavioral nutrition interventions. This research sought to iteratively develop a theory-driven mobile app, Vegethon, to increase vegetable consumption.MethodsDevelopment of Vegethon followed phases outlined by the IDEAS framework: 1) empathize with users (qualitative interviews, n = 18); 2) specify target behavior; 3) ground in behavioral theory; 4) ideate implementation strategies; 5) prototype potential products; 6) g… Show more

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Cited by 75 publications
(132 citation statements)
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“…Gamification approaches can provide motivation in settings where information only is not sufficient to bring about change [32]. Various other mHealth interventions used gamification for promoting user engagement successfully [28,59,76]. Concentrating on process motivators instead of long-term, logical outcome motivators (e.g.…”
Section: Final Intervention: the C2go Appmentioning
confidence: 99%
See 1 more Smart Citation
“…Gamification approaches can provide motivation in settings where information only is not sufficient to bring about change [32]. Various other mHealth interventions used gamification for promoting user engagement successfully [28,59,76]. Concentrating on process motivators instead of long-term, logical outcome motivators (e.g.…”
Section: Final Intervention: the C2go Appmentioning
confidence: 99%
“…Visual feedback through progress bars were used to replace possible missing intrinsic motivation for behavior change [32]. Evaluative feedback like congratulations if challenges are passed or encouraging feedbacks if challenges are missed were implemented to increase self-efficacy [76]. Motivating messages shall increase selfefficacy in encouraging that skills for succeeding are available [32].…”
Section: Final Intervention: the C2go Appmentioning
confidence: 99%
“…For example, mobile phones are increasingly ubiquitous; have the ability to reach individuals at nearly any time or place; can be highly interactive; can deliver information in a way that is engaging and rewarding; and provide timely feedback [8]. Tailored feedback can also grow with user inputs [9], creating a personalised experience, which may encourage extended engagement and success with an intervention [10].…”
Section: Introductionmentioning
confidence: 99%
“…However, many commercial apps are not scientifically developed based on behavioural theory or evidence, and have yet to undergo rigorous evaluation [8]. Regardless of this, high and consistent downloads suggest they have significant reach and appeal, at least in the short term [11].…”
Section: Introductionmentioning
confidence: 99%
“…The intervention development and piloting process was guided by the MRC Framework for design and evaluation of complex interventions [14]. Although several guidelines have been proposed to the development of mHealth interventions (e.g., [15][16][17]), this paper uses the MRC framework as it leads not only the process to develop the intervention content and delivery mode, but also the implementation procedures within the health care setting, which is an important process in developing novel interventions within the NHS. Thus, this paper describes the systematic development and the piloting of the intervention components (i.e., tailored theoretical content and delivery mode), as well as the development of the implementation procedures within the primary care setting.…”
Section: Introductionmentioning
confidence: 99%