Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video 2015
DOI: 10.1145/2745197.2745199
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It Takes Two (To Co-View)

Abstract: This paper investigates how we can design interfaces and interactions for multi-view TVs, enabling users to transition between independent and shared activity, dynamically control awareness of other users activities, and collaborate more effectively on shared activities. We conducted two user studies, first comparing an Android-based two-user TV against both multi-screen and multi-view TVs. Based on our findings, we iterated on our design, giving users the ability to dynamically set their engagement with other… Show more

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Cited by 4 publications
(3 citation statements)
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References 24 publications
(23 reference statements)
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“…Wearable acoustically transparent audio has significant potential to support and augment our day-to-day lives in a number of ways: quick "goto" auditory UIs; re-imagining interactive audio such as "filtears" [23]; extended perception; a supportive voice when stressed; private speech subtitling for those with hearing impairments; private speech support for those with visual impairments; personal audio for multi-view TV [67]; or even additional immersive spatial audio effects supplementing any display with surround sound capabilities.…”
Section: Could Integrate Into a Variety Of Day-to-day Activitiesmentioning
confidence: 99%
“…Wearable acoustically transparent audio has significant potential to support and augment our day-to-day lives in a number of ways: quick "goto" auditory UIs; re-imagining interactive audio such as "filtears" [23]; extended perception; a supportive voice when stressed; private speech subtitling for those with hearing impairments; private speech support for those with visual impairments; personal audio for multi-view TV [67]; or even additional immersive spatial audio effects supplementing any display with surround sound capabilities.…”
Section: Could Integrate Into a Variety Of Day-to-day Activitiesmentioning
confidence: 99%
“…• Visually-oriented synchronous experiences across multiple devices [30,40,41,66] and headsets [18]; • Visually-oriented augmentations e.g. enhancing accessibility for TV [65,74] and immersive content [37], altering the surrounding environment for immersion [6], enhancing TV commercials [11], presenting other content [11,27,28,63] and other augmentations around the display, such as rendering elements of the program in 3D, or rendering holograms of others [51]; • Augmentations delivered synchronously that are not necessarily semantically linked to the underlying TV content. For example, social TV [7] has repeatedly utilized synchronized TV experiences at-a-distance alongside additional audio communication channels to allow shared, at-a-distance TV viewing e.g.…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
“…If viewers have a shared spatial audio space, we might imagine more engaging experiences being designed to take advantage of this, appropriating the TV speakers much as with the BBC Vostok-K experience [12][13][14]21]. Even prior work regarding active multi-view displays [27,28] could be re-assessed, given we can now deliver both personal private visuals and audio.…”
Section: Open Questions and Future Workmentioning
confidence: 99%