2014
DOI: 10.1007/bf03392356
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‘It’s only a game’ — ethics, empathy and identification in game morality systems

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Cited by 27 publications
(8 citation statements)
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References 31 publications
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“…This paper represents only an illustrative discussion of ethical issues raised in the Scandal in Academia [27], but hopefully serves to show the value of a coherent case study in offering an opportunity to analyze professional behaviour.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…This paper represents only an illustrative discussion of ethical issues raised in the Scandal in Academia [27], but hopefully serves to show the value of a coherent case study in offering an opportunity to analyze professional behaviour.…”
Section: Resultsmentioning
confidence: 99%
“…Much of the issue of meaningful ethical instruction is complicated by the emotional distance that students can put between themselves and the topic [27] [13]. The book was an extension of papers published in ACM SIGCAS Computers and Society newsletters [12] [13].…”
Section: Introductionmentioning
confidence: 99%
“…A meta-analysis showed support for the use of gamification to foster behaviour change across a variety of contexts and disciplines (Hamari et al, 2014). Gamification has the potential to act as a compelling driver for moral or ethical reflection (Heron & Belford, 2014). While existing education and behaviour change approaches are predominantly didactic and traditional; gamification offers a more engaging approach in classroom settings.…”
Section: Gamification In Social Marketingmentioning
confidence: 99%
“…Franchise canon represents common ground for the discussion of what happened within a title, but it is too narrow and too fixed a lens to offer any real opportunity for critical reflection on the emotional resonance that accompanies the playing of a video game. Mechanical canon is absolute and inviolable, but does not offer a view on the meaning of player actions and narrative context except in the negation of options and what those themselves may imply about the developer (Heron and Belford 2014b). …”
Section: A Quantum Interpretation Of Video Game Canonicitymentioning
confidence: 99%