Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work &Amp; Social Computing 2016
DOI: 10.1145/2818048.2819945
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It's (Not) Simply a Matter of Time

Abstract: Nonverbal, paralinguistic cues such as punctuation and emoticons are believed to be one of the mechanisms through which interpersonal relationship development takes place in text-based interactions. We use a novel experimental apparatus to manipulate these cues in a live Instant Message conversation. Results show a positive causal relationship of conversation duration and cue use on perceived affinity, and the relationship is contingent upon whether or not partners are able to see each other's cues. Further an… Show more

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Cited by 24 publications
(7 citation statements)
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“…In computer mediated communication, when these typical face to face social cues are not present, communicators shift focus to alternative cues available and make social interpretations (Walther andTidwell 1995, Walther 1992). This theory is known as Social Information Processing (SIP), typically this manifests itself in chronemic cues like timestamps (Walther andTidwell 1995, Liebman andGergle 2016). Due to the disembodied nature of chatbots that exist on messaging platforms like Facebook Messenger, Kik or Telegram, designers only have a couple of chronemic social cues at their disposal to enforce feelings of a real socially present human.…”
Section: Anthropomorphism and Aimentioning
confidence: 99%
“…In computer mediated communication, when these typical face to face social cues are not present, communicators shift focus to alternative cues available and make social interpretations (Walther andTidwell 1995, Walther 1992). This theory is known as Social Information Processing (SIP), typically this manifests itself in chronemic cues like timestamps (Walther andTidwell 1995, Liebman andGergle 2016). Due to the disembodied nature of chatbots that exist on messaging platforms like Facebook Messenger, Kik or Telegram, designers only have a couple of chronemic social cues at their disposal to enforce feelings of a real socially present human.…”
Section: Anthropomorphism and Aimentioning
confidence: 99%
“…The question, then, is how much of these relationships carry over into digital interactions and how do computing technologies afect them? Existing studies in HCI and CSCW have pointed to the signifcance to investigate various types of interpersonal relationships (e.g., workplace, friendship, romance, and regular domestic behaviors) as they are formed, maintained, or fade in diverse online social spaces such as social networking sites [9,10,25], online dating sites and applications [45,49], and forums (e.g., [12,41]). They have highlighted: 1) in contrast to relationship building in the ofine world, online users are more sensitive to their own internal states (e.g., emotions, feelings, attitudes, and values), showing an "enhanced private self-awareness" [11]; 2) the text becomes a vehicle for relationship building because the "process of creation of a mutual narrative biography" [20]; and 3) the developmental sequence of technology-supported relationship building is similar to that of ofine relationships: starting with an initial encounter; a growing stage of sharing minds, which may generate the feeling of connectedness; and a "virtual mirror" [2] stage of mutual optimization and idealization.…”
Section: Related Work 21 Computer-mediated Interpersonal Relationshipsmentioning
confidence: 99%
“…Paralinguistic usually used to complement verbal message delivery. Nonverbal communication through paralinguistic cues such as punctuation mark and emoticons are one of the mechanisms in building interpersonal relationship in text-based interaction (Liebman & Gergle, 2016).…”
Section: Issn 9772581194dd3mentioning
confidence: 99%