2017
DOI: 10.1080/1369118x.2017.1386229
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‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv

Abstract: This paper explores the lives and careers of video game live broadcasters, especially those who gain their primary real-world income through this practice. We introduce the dominant market leader -the platform Twitch.tv -and outline its immensely rapid growth and the communities of millions of broadcasters, and tens of millions of viewers, it now boasts. Drawing on original interview data with professional and aspiring-professional game broadcasters ('streamers'), we examine the pasts, presents, and anticipate… Show more

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Cited by 157 publications
(148 citation statements)
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References 23 publications
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“…Based on recent research in terms of user-attraction and interest on social media (Liu et al, 2014;Salganik et al, 2006;Venkatanathan et al, 2012;Wen & Lin, 2010), paired with contemporary trends in online gaming, particularly in the streaming platform of Twitch.tv (Johnson & Woodcock, 2019a, 2019bWoodcock & Johnson, 2019), the aim of the present was to discover user-attraction characteristics of different posted content on the Facebook brand page of a Hungarian Twitch.tv streamer, RandomNickname.…”
Section: Resultsmentioning
confidence: 99%
“…Based on recent research in terms of user-attraction and interest on social media (Liu et al, 2014;Salganik et al, 2006;Venkatanathan et al, 2012;Wen & Lin, 2010), paired with contemporary trends in online gaming, particularly in the streaming platform of Twitch.tv (Johnson & Woodcock, 2019a, 2019bWoodcock & Johnson, 2019), the aim of the present was to discover user-attraction characteristics of different posted content on the Facebook brand page of a Hungarian Twitch.tv streamer, RandomNickname.…”
Section: Resultsmentioning
confidence: 99%
“…We have argued elsewhere that Twitch streaming has been shaped by a "neoliberal subjectivity" that depends on the entrepreneurship of the self, equating success as the result of hard work via the volume of hours streamed per week (Johnson and Woodcock, 2017), which will generate an inevitable emotional toll. Bowman grew his channel by streaming "a mind-crushing" twelve to sixteen hours a day, every day of the week, for two years straight: "this," he explained, "was the only way I could maintain growth."…”
Section: The Value Of Twitch Streamingmentioning
confidence: 99%
“…Marino eventually gave up full time streaming because his health had declined so markedly from lack of exercise and work-related stress that he almost died. Yet others continue to work long hours streaming and a manta among Twitch partners is that in order to be profitable they must "always be streaming" [22].…”
Section: Page 2679mentioning
confidence: 99%
“…Despite it being a site where the vast majority of streamers make no revenue from doing so, the majority of research on Twitch has focused on large and successful streamers, particularly those engaged in eSports and competitive multiplayer games [15,20,22,38]. Scholars have pointed to the extensive labor involved in creating a Twitch setup (PC, specialized software, webcams, greenscreens, microphones and often more) as well as the work involved in maintaining a "persona" while streaming, or at the least being entertaining and interacting with potential viewers, often for many hours at a stretch [8,22,38]. Different types of investigations of game streamers have also begun to emerge, but because Twitch bills itself as a way for individuals to make money while doing something they ostensibly enjoy, this framing was perhaps inevitable.…”
Section: Youtube and Twitchmentioning
confidence: 99%