2015
DOI: 10.1080/19338341.2015.1133441
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Issues Surrounding the Use of Virtual Reality in Geographic Education

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Cited by 18 publications
(5 citation statements)
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“…Immersive VR has also been used as an integrated component of field trip activities, whereby VR and augmented reality (AR) can be used to provide alternative means of visualising and analysing the material landscape (Jones & Osborne, 2020; Priestnall et al, 2019). Alternatively, and closest in spirit to our project, VR has been conceptualised as affording a type of classroom‐based field trip experience in itself (Stainfield et al, 2000), both using digital technology to expose students to “place‐based experiences” (Lisichenko, 2015, p. 161) that might otherwise be inaccessible and providing opportunities to engage with “large amounts of geographic content shared in an experiential manner” (ibid., p. 162). Each of these articulations of VR‐inflected fieldwork offers possible ways to embed field trips into longer periods of geographical learning that exceed isolated time frames of a single physical excursion away from the classroom.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Immersive VR has also been used as an integrated component of field trip activities, whereby VR and augmented reality (AR) can be used to provide alternative means of visualising and analysing the material landscape (Jones & Osborne, 2020; Priestnall et al, 2019). Alternatively, and closest in spirit to our project, VR has been conceptualised as affording a type of classroom‐based field trip experience in itself (Stainfield et al, 2000), both using digital technology to expose students to “place‐based experiences” (Lisichenko, 2015, p. 161) that might otherwise be inaccessible and providing opportunities to engage with “large amounts of geographic content shared in an experiential manner” (ibid., p. 162). Each of these articulations of VR‐inflected fieldwork offers possible ways to embed field trips into longer periods of geographical learning that exceed isolated time frames of a single physical excursion away from the classroom.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Unfamiliarity with VR technology evidently requires an investment of time and resources in training among teachers to ensure meaningful use of these platforms in geographical pedagogy (Brendel & Mohring, 2020; Stojšić et al, 2016). At the same time, varied digital literacy levels among students potentially undermine the greater equality of access supposedly represented by VR field trips (Lisichenko, 2015; Šašinka et al, 2019). Before we delve further into discussions about implementation and optimisation, however, it is useful to address a more fundamental issue regarding the specifically geographical interpretation of VR technology and its discourses and practices as those relate to an anachronistic spatial imagination embedded in such ideas as a “virtual” field trip.…”
Section: Literature Reviewmentioning
confidence: 99%
“…While XR technologies come with their own hardware-and software-related research challenges and priorities (Çöltekin et al 2020b)-which must be addressed by the greater XR community and which will arise with each technological advancement-the geospatial community has continually explored the use of XR technology to address specific geospatial problems. Recent applications include the use of VR to visualize and assess geohazards (Havenith et al 2019), to evaluate the importance of landmarks in mental map formation (Bruns and Chamberlain 2019), to assess the effectiveness of VR in topographic survey training (Levin et al 2020), and as a tool for geographic education (Lisichenko 2015;Minocha et al 2018;Jong et al 2020). Concurrently, AR has also been used in an educational context (Wang et al 2017;Turan et al 2018;Al Shuaili et al 2020;George et al 2020;Adedokun-Shittu et al 2020); however, the ability of AR/MR interfaces to connect data and real-world spaces has resulted in several situated, mobile applications.…”
Section: Xr In Vamentioning
confidence: 99%
“…The field has seen a rise of research studies about VR tools recently. Due to the versatile nature of the technology, VR has been used as training tools (Desai, Desai, Ajmera, & Mehta, 2014;Le, Pedro, & park, 2015), a treatment tool for learning in affective domains, such as empathy, public-speaking anxiety, and posttraumatic stress disorder (Ahn et al, 2016;Anderson, Zimand, Hodges, & Rothbaum, 2005;Parsons, & Rizzo, 2008;Passig, Eden, & Heled, 2007;Rizzo et al, 2010), and on a number of science and engineering subjects (Bassanino et al, 2010;Lisichenko, 2015;Merchant et al, 2012).…”
Section: Literature Reviewmentioning
confidence: 99%