Multimedia Interface Design 1992
DOI: 10.1145/146022.146031
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Issues in multimedia interface design

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Cited by 13 publications
(3 citation statements)
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“…More and more computers are hidden inside social artifacts ranging from washing machines to teddy bears. These hidden computers are meant to make these artifacts responsive, fun, intelligent, easy to use, and comfortable, that is, more humane than previous artifacts (Laurel, 1990; Schneiderman, 1987). Other computers are designed to seem human-like through interfaces that incorporate speech and/or speech recognition (e.g., Itou, Hayamizu, & Tanaka, 1992), auditory and kinesthetic feedback (Gaver, 1986; Takemura & Kishino, 1992), social intelligence (Binick, Westbury, & Servan-Schreiber, 1989; Resnick & Lammers, 1985), emotional response (Elliott, 1994), directed animation (Ball et al, 1994; Hayes-Roth, Sincoff, Brownston, Huard, & Lent, 1995), or a talking face on the screen (Sproull, Walker, Subramani, Kiesler, & Waters, in press).…”
Section: Computers In Social Interactionmentioning
confidence: 99%
“…More and more computers are hidden inside social artifacts ranging from washing machines to teddy bears. These hidden computers are meant to make these artifacts responsive, fun, intelligent, easy to use, and comfortable, that is, more humane than previous artifacts (Laurel, 1990; Schneiderman, 1987). Other computers are designed to seem human-like through interfaces that incorporate speech and/or speech recognition (e.g., Itou, Hayamizu, & Tanaka, 1992), auditory and kinesthetic feedback (Gaver, 1986; Takemura & Kishino, 1992), social intelligence (Binick, Westbury, & Servan-Schreiber, 1989; Resnick & Lammers, 1985), emotional response (Elliott, 1994), directed animation (Ball et al, 1994; Hayes-Roth, Sincoff, Brownston, Huard, & Lent, 1995), or a talking face on the screen (Sproull, Walker, Subramani, Kiesler, & Waters, in press).…”
Section: Computers In Social Interactionmentioning
confidence: 99%
“…Based on this theory, many researchers have identified and examined the multidimensional constitutions of interactivity. For example, Laurel (1990) defined interactivity as a concept composed of three dimensions: frequency, range, and significance. McMillan and Hwang (2002) reviewed the most frequently mentioned elements of perceived interactivity in the literature: the direction of communication, user control, and time.…”
Section: Antecedents Of Relationship Motivationmentioning
confidence: 99%
“…• Quality of communication (Johnson et al, 2006;Song and Zinkhan, 2008) • Positive evaluation of entities (Chung and Zhao, 2004;Ghose and Dou, 1998;Jee and Lee, 2002;Sicilia et al, 2005) • Two-way communication methods (Sicilia et al, 2005) • Website involvement and purchase intention (Jiang et al, 2010) • Frequency, range, and significance (Laurel, 1990) • Enhanced perceived usability (Lee et al, 2015) • Direction of communication, user control, and time (McMillan and Hwang, 2002) • Satisfaction and continuance intention (Zhao and Lu, 2012) • Perceived control, perceived responsiveness, and perceived personalization (Wu, 2006) • More positive impressions and higher agreement levels (Sundar et al, 2003) • Communication, control, and responsiveness (Song and Zinkhan, 2008) • Reciprocity, responsiveness, speed of response, and the use of multiple channels (Johnson et al, 2006)…”
Section: Declaration Of Conflicting Interestsmentioning
confidence: 99%