BJOCS 2022
DOI: 10.51661/bjocs.v12i2.191
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Issues and Strategies of Localising Sensitive Audiovisual Elements in Game Streaming: A Case Study on Overwatch League (OWL) Chinese Streaming

Abstract: This paper is a participant-observer case study of the Overwatch League (OWL) 2021 Chinese streaming. Within the contemporary dynamic and diversified mediascape of China, esports streaming has become increasingly popular (Taylor, 2018; Wohn & Freeman, 2020). Esports streaming allows spectators to watch esports players’ intense competitions in real time and interact through danmu (bullet comments), gift sending systems, or via streaming lotteries (Lee et al., 2019; Abarbanel & Johnson, 2020; Zhang &… Show more

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