2003
DOI: 10.1177/1046878103255491
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ISAGA 2002: Interactive Learning through Gaming and Simulation

Abstract: The weather and the striking Scottish environment provided an excellent backdrop for the joint ISAGA/ SAGSET International Conference held in Edinburgh in August 2002. This conference brought together more than 150 academics, practitioners, and researchers in diverse fields of practice from more than 25 countries. This report provides a brief taste of the depth and variety of papers and experiences available at a conference designed to integrate the multiple perspectives of these two major international experi… Show more

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Cited by 2 publications
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“…It must be understood that, this can only be made possible by infusing science, technology, engineering, and mathematics. The three main approaches are the silo approach, the embedded approach, and lastly the integrated approach (Spindler & vandeWestelaken, 2003).…”
Section: Recent Advancement In the System Theorymentioning
confidence: 99%
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“…It must be understood that, this can only be made possible by infusing science, technology, engineering, and mathematics. The three main approaches are the silo approach, the embedded approach, and lastly the integrated approach (Spindler & vandeWestelaken, 2003).…”
Section: Recent Advancement In the System Theorymentioning
confidence: 99%
“…Through high standard of instructions, the students are able to gain knowledge by practice and not just by experience. Just like gaming where students gain insights as per the dictation of the game, the silo approach requires the learners to frame a problem and then solve it by doing as opposed to experience (Spindler & vandeWestelaken, 2003) The Embedded Approach:…”
Section: The Silo Approachmentioning
confidence: 99%