2020
DOI: 10.3390/jcm9092861
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Is Virtual Reality Effective for Balance Recovery in Patients with Spinal Cord Injury? A Systematic Review and Meta-Analysis

Abstract: Virtual reality (VR) is an emerging tool used in the neurological rehabilitation of patients with spinal cord injury (SCI), focused on recovering balance, mobility, and motor function, among other functional outcomes. The main objective of this study was to analyze the effectiveness of VR systems to recover balance in patients with SCI. The literature search was performed between October and December 2019 in the following databases: Embase, Web of Science, CINAHL, Scopus, Medline, Physiotherapy Evidence Databa… Show more

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Cited by 12 publications
(7 citation statements)
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References 46 publications
(83 reference statements)
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“…However, recent technological advances in neurorehabilitation, such as robotic devices and virtual reality (VR) systems, have been adopted to allow more intensive, repetitive, and task-oriented training, in order to achieve better outcomes [ 7 ]. Specifically, VR systems create virtual environments simulating everyday life scenarios in which patients are able to interact with different degrees of virtual immersion (i.e., non-immersive, semi-immersive, and immersive) [ 8 ]. According to a recent systematic review [ 9 ], the use of VR in the context of motor training in SCI patients can be considered a promising approach to improve sensorimotor functions, motivation, and engagement, but its effects on cognition are still unclear.…”
Section: Introductionmentioning
confidence: 99%
“…However, recent technological advances in neurorehabilitation, such as robotic devices and virtual reality (VR) systems, have been adopted to allow more intensive, repetitive, and task-oriented training, in order to achieve better outcomes [ 7 ]. Specifically, VR systems create virtual environments simulating everyday life scenarios in which patients are able to interact with different degrees of virtual immersion (i.e., non-immersive, semi-immersive, and immersive) [ 8 ]. According to a recent systematic review [ 9 ], the use of VR in the context of motor training in SCI patients can be considered a promising approach to improve sensorimotor functions, motivation, and engagement, but its effects on cognition are still unclear.…”
Section: Introductionmentioning
confidence: 99%
“…Recent advances in neurorehabilitation, encompassing robotic devices and virtual reality (VR) systems, have been integrated to facilitate more intensive, repetitive, and task-oriented training for enhanced outcomes [8]. According to a systematic review [9], the application of VR in motor training for SCI patients holds promise in improving sensorimotor functions, motivation, and engagement. Specifically, VR is an advanced technology that immerses users in a simulated environment, allowing them to interact with virtual elements in an immersive and engaging way.…”
Section: Introductionmentioning
confidence: 99%
“…Among commercial games, the most commonly used is the Nintendo Wii (ALARCÓN-ALDANA et al, 2020; MASSETTI et al, 2018;CLARK et al, 2018;GUMAA et al, 2021). This console features a non-immersive system that uses a screen to display the environment (MIGUEL- RUBIO et al, 2020). In terms of clinical applicability, non-immersive interventions become more attractive and easy to use.…”
Section: Introductionmentioning
confidence: 99%